Game.h
#ifndef __GAME_H__
#define __GAME_H__
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<stdlib.h>
#include<time.h>
enum OPTION//使可读性增强
{
EXIT,
PLAY
};
{
EXIT,
PLAY
};
#define ROWS 11
#define COLS 11
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#define MID_COUNT 15
#define HARD_COUNT 20
#define COLS 11
#define ROW 9
#define COL 9
#define EASY_COUNT 10
#define MID_COUNT 15
#define HARD_COUNT 20
enum
{
EASY = 1,
MID,
HARD
};
{
EASY = 1,
MID,
HARD
};
void InitBoard(char board[ROWS][COLS], int row, int col, char set);//初始化
void Display(char board[ROWS][COLS], int row, int col);//
void SetMineBoard(char board[ROWS][COLS], int row, int col, int level);
void FindMineBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int level);
#endif
Game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void Display(char board[ROWS][COLS], int row, int col);//
void SetMineBoard(char board[ROWS][COLS], int row, int col, int level);
void FindMineBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int level);
#endif
Game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROWS][COLS], int row, int col, char set)//初始化
{
int i = 0;
for (i = 0; i<row; i++)
{
int j = 0;
for (j = 0; j<col; j++)
{
board[i][j] = set;
}
}
}
{
int i = 0;
for (i = 0; i<row; i++)
{
int j = 0;
for (j = 0; j<col; j++)
{
board[i][j] = set;
}
}
}
void Display(char board[ROWS][COLS], int row, int col)//输出
{
int i = 0;
printf(" ");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
{
int i = 0;
printf(" ");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMineBoard(char board[ROWS][COLS], int row, int col, int level)//设置雷盘
{
int count = level;
while (count)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
{
int count = level;
while (count)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
static int getmine(char mine[ROWS][COLS], int x, int y)//计算周围雷数
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] +
mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
static void ChangeMineBoard(char mine[ROWS][COLS], int row, int col)//为了不让玩家第一次就选中雷
{
while (1)
{
int x0 = rand() % 9 + 1;
int y0 = rand() % 9 + 1;
if (mine[x0][y0] != '1')
{
mine[x0][y0] = '1';
break;
}
}
}
{
while (1)
{
int x0 = rand() % 9 + 1;
int y0 = rand() % 9 + 1;
if (mine[x0][y0] != '1')
{
mine[x0][y0] = '1';
break;
}
}
}
static void Resetshow(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)//实现爆炸式展开
{
{
if (getmine(mine, x, y) == 0)
{
int i = 0;
show[x][y] = ' ';
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
if (((i != x) || (j != y)) && (show[i][j] == '*') && (i >= 1) && (i <= row) && (j >= 1) && (j <= col))
Resetshow(mine, show, row, col, i, j);
}
}
}
else
show[x][y] = getmine(mine, x, y) + '0';
}
{
int i = 0;
show[x][y] = ' ';
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
if (((i != x) || (j != y)) && (show[i][j] == '*') && (i >= 1) && (i <= row) && (j >= 1) && (j <= col))
Resetshow(mine, show, row, col, i, j);
}
}
}
else
show[x][y] = getmine(mine, x, y) + '0';
}
void FindMineBoard(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int level)//判断
{
int x = 0;
int y = 0;
int win = row * col - level;
int count = 0;
while (win)
{
printf("请输入坐标>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1'&&win != row * col - level)
{
count++;
printf("地雷,游戏结束\n");
printf("您经历了%d轮\n", count);
break;
}
else
{
if (win == row * col - level && mine[x][y] == '1')
{
mine[x][y] = '0';
ChangeMineBoard(mine, row, col);
}
Resetshow(mine, show, row, col, x, y);
Display(show, row, col);
win--;
count++;
}
}
else
{
printf("错误坐标,请重新输入\n");
fflush(stdin);
}
}
}
Test.c
#include "game.h"
#pragma warning(disable:4996)
{
int x = 0;
int y = 0;
int win = row * col - level;
int count = 0;
while (win)
{
printf("请输入坐标>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1'&&win != row * col - level)
{
count++;
printf("地雷,游戏结束\n");
printf("您经历了%d轮\n", count);
break;
}
else
{
if (win == row * col - level && mine[x][y] == '1')
{
mine[x][y] = '0';
ChangeMineBoard(mine, row, col);
}
Resetshow(mine, show, row, col, x, y);
Display(show, row, col);
win--;
count++;
}
}
else
{
printf("错误坐标,请重新输入\n");
fflush(stdin);
}
}
}
Test.c
#include "game.h"
#pragma warning(disable:4996)
void menu()//主菜单
{
printf("******************************\n");
printf("**** 1.play 0.exit *****\n");
printf("******************************\n");
}
{
printf("******************************\n");
printf("**** 1.play 0.exit *****\n");
printf("******************************\n");
}
void level_menu()//选择游戏难度的菜单
{
printf("*****************************\n");
printf("*** 1.easy 2.mid 3.hard ***\n");
printf("*****************************\n");
}
{
printf("*****************************\n");
printf("*** 1.easy 2.mid 3.hard ***\n");
printf("*****************************\n");
}