扫雷小游戏

//test.c
#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"
void menu()
{
	printf("*******************************\n");
	printf("*****1.play          0.exit****\n");
	printf("*******************************\n");
}
void game()     //游戏程序主体
{
	//char arr[ROW][COL] = { 0 };    //显示雷信息的雷盘,可选择留下也可选择删除
	char show[ROW][COL] = { 0 };   //向玩家展示的棋盘
	memset(arr, '0', ROW*COL*sizeof(show[0][0]));   //打印有雷的棋盘
	memset(show, '*', ROW*COL*sizeof(show[0][0]));   //将雷盘设置为 * ,隐藏雷的位置
	int  x = 0;
	int y = 0;
	int win = 0;
	srand((unsigned int)time(NULL));    //产生随机数
	set_mine(arr);  //埋雷操作
	display_arr(arr, ROW, COL);  //打印棋盘
	printf("\n");
	display_arr(show, ROW, COL); 
	while (win<((ROW - 2)*(COL - 2) - MAX))  //排查剩余雷的数量
	{
		printf("请输入要排查的坐标:");
		scanf("%d %d", &x, &y);
		if ((x >= 1) && (x <= 9) && ((y >= 1) && (y <= 9)))
		{
			if (arr[x][y] == '1')
			{
				printf("恭喜你,被炸死了\n");
				printf("\n");
				display_chess(arr, ROW, COL);
				printf("\n");
				return menu();    //炸死返回主菜单
			}
			else
			{
				int count = get_set_mine(arr, x, y);
				show[x][y] = count + '0';
				win++;
				display_chess(show, ROW, COL);
                                printf("\n");
			}
		}
		else
		{
			printf("坐标输入有误,请重新输入;");
		}
	}
	if (win == ((ROW - 2)*(COL - 2) - MAX))
	{
		printf("恭喜你,排雷成功\n");
		return menu();
	}
}
void test()
{
	int input = 0;
	menu();
	do
	{
		printf("请选择:\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("请开始游戏\n");
			game();
			break;
		case 0:
			printf("退出游戏");
			break;
		default:
			printf("选择错误,请重新输入:");
			break;
			printf(" ");
		}
	} while (input);
}


int main()
{
	test();
	system("pause");
	return 0;
}
//game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void set_mine(char mine[ROW][COL]) //布雷
{
	int count = MAX;
	int i = 0;
	while (count > 0)
	{
		int x = rand() % 9 + 1;
		int y = rand() % 9 + 1;
		if (mine[x][y] != '1')
		{
			mine[x][y] = 1+'0';
			count--;
		}
	}
}
void display_arr(char arr[ROW][COL], int row, int col)     //打印边框
{
	int i = 0, j = 0;
	for (i = 0; i <= row-1; i++)
	{
		printf(" %d  ", i);
	}
	printf("\n--------------------------------------------\n");
	for (i = 1; i<row; i++)
	{
		printf("%2d |", i);
		for (j = 1; j<col; j++)
		{
			printf(" %c |", arr[i][j]);
		}
		printf("\n--------------------------------------------\n");
	}
}
void display_chess(char arr[ROW][COL], int row, int col)    //打印被炸死的位置
{
	int i = 0, j = 0;
	for (i = 0; i <= row - 1; i++)
	{
		printf(" %d  ", i);
	}
	printf("\n--------------------------------------------\n");
	for (i = 1; i < row; i++)
	{
		printf("%2d |", i);
		for (j = 1; j <col; j++)
		{
			printf(" %c |", arr[i][j]);
		}
		printf("\n--------------------------------------------\n");
	}
}
void display(char show[ROW][COL], int row, int col)//打印雷盘
{
	int i = 0;
	int j = 0;
	for (i = 1; i < row-1; i++)
	{
		for (j = 1; j < col-1; j++)
		{
			printf("%c ", show[i][j]);
		}
		printf("\n");
	}
}
int get_set_mine(char arr[ROW][COL], int x, int y)//统计周围雷数
{
	
	return (arr[x - 1][y - 1]+ arr[x - 1][y] + arr[x - 1][y + 1] + arr[x][y + 1] + arr[x + 1][y + 1] + arr[x + 1][y] + arr[x + 1][y + 1] + arr[x][y - 1])-8*'0';

}

//game.h 头文件
#ifndef __GAME_H__
#define __GAME_H__

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>

#define ROW 11
#define COL 11
#define MAX 80  //设置雷的数量

void set_mine(char mine[ROW][COL]);
void display(char arr[ROW][COL], int row, int col);//打印雷盘
void display_arr(char arr[ROW][COL], int row, int col);
void display_chess(char arr[ROW][COL], int row, int col);

int get_set_mine(char arr[ROW][COL], int row, int col);

#endif //__GAME_H__

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转载自blog.csdn.net/qq_39412582/article/details/78821592