Unity 3D从网上加载的方法

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本文链接: https://blog.csdn.net/qq_44238513/article/details/90704416
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ResLoad : MonoBehaviour {
    IEnumerator Start()
    {
    //加载的网址	1是版本号
    	var www=WWW.LoadFromCacheOrDownload("网址",1);
    	yield return www;
    	//从网上加载assetBundle包
    	AssetBundle myLoadedAssetBundle=www.assetBundle;
    	//从assetBundle包里面加载player
    	GameObject prefab=myLoadedAssetBundle.loadAsset("player") as GameObject;
    	//实例化加载的物体到场景里面
    	Instantiate(prefab).transform.position=Vector3.zero;
    	myLoadedAssetBundle.Unload(true);
    }

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转载自blog.csdn.net/qq_44238513/article/details/90704416
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