WPF实现3D翻转的动画效果

1、前端代码实现

1.1 原理见代码注析

 1 <Grid MouseDown="Grid_MouseDown">
 2     <Viewport3D>
 3         <Viewport3D.Camera>
 4             <!-- Position属性指定3D空间中摄像机的位置,LookDirection属性为摄像机方向 -->
 5             <PerspectiveCamera Position="0 0 500" LookDirection="0 0 -1" />
 6         </Viewport3D.Camera>
 7         <Viewport3D.Children>
 8             <ContainerUIElement3D>
 9                 <Viewport2DVisual3D>
10                     <Viewport2DVisual3D.Geometry>
11                         <!-- Positions属性表示绘制对象的点集合,TriangleIndices属性表示对象的正反面(WPF通过逆时针环绕表示正面),TextureCoordinates属性表示2D纹理映射到3D对象 -->
12                         <!-- 一般通过3D建模工具推导得出 -->
13                         <MeshGeometry3D Positions="-200 200 0  -200 -200 0  200 -200 0  200 200 0" TriangleIndices="0 1 2  0 2 3" TextureCoordinates="0 0  0 1  1 1  1 0"/>
14                     </Viewport2DVisual3D.Geometry>
15                     <Viewport2DVisual3D.Material>
16                         <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
17                     </Viewport2DVisual3D.Material>
18                     <Viewport2DVisual3D.Visual>
19                         <!-- 放置正面自定义用户控件 -->
20                         <Page:Win1 Width="400" Height="400"/>
21                     </Viewport2DVisual3D.Visual>
22                 </Viewport2DVisual3D>
23                 <Viewport2DVisual3D>
24                     <Viewport2DVisual3D.Geometry>
25                         <MeshGeometry3D Positions="200 200 0  200 -200 0  -200 -200 0  -200 200 0" TriangleIndices="0 1 2  0 2 3" TextureCoordinates="0 0  0 1  1 1  1 0"/>
26                     </Viewport2DVisual3D.Geometry>
27                     <Viewport2DVisual3D.Material>
28                         <DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
29                     </Viewport2DVisual3D.Material>
30                     <Viewport2DVisual3D.Visual>
31                         <!-- 放置反面自定义用户控件 -->
32                         <Page:Win2 Width="400" Height="400"/>
33                     </Viewport2DVisual3D.Visual>
34                 </Viewport2DVisual3D>
35                 <ContainerUIElement3D.Transform>
36                     <RotateTransform3D>
37                         <RotateTransform3D.Rotation>
38                             <!-- 设置旋转轴为对齐坐标系统的Y轴 -->
39                             <AxisAngleRotation3D x:Name="aar" Angle="0" Axis="0 1 0"/>
40                         </RotateTransform3D.Rotation>
41                     </RotateTransform3D>
42                 </ContainerUIElement3D.Transform>
43             </ContainerUIElement3D>
44             <ModelVisual3D>
45                 <ModelVisual3D.Content>
46                     <!-- 设置指定方向传播的平行光线填充场景 -->
47                     <DirectionalLight Color="Transparent"/>
48                 </ModelVisual3D.Content>
49             </ModelVisual3D>
50         </Viewport3D.Children>
51     </Viewport3D>
52 </Grid>

2、后端代码实现

2.1 通过鼠标单击翻转动画180度显示对象反面,鼠标双击翻转动画0度显示对象正面。

 1 private void Grid_MouseDown(object sender, MouseButtonEventArgs e)
 2 {
 3     DoubleAnimation da = new DoubleAnimation();
 4     da.Duration = new Duration(TimeSpan.FromSeconds(1));
 5     if (e.ClickCount == 2)
 6         da.To = 0d;
 7     else
 8         da.To = 180d;
 9     AxisAngleRotation3D aar = Application.Current.MainWindow.FindName("aar") as AxisAngleRotation3D;
10     aar.BeginAnimation(AxisAngleRotation3D.AngleProperty, da);  
11 }

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转载自www.cnblogs.com/softwyy/p/8954538.html