#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int Menu(){
printf("==============\n");
printf("1. 开始游戏\n");
printf("2. 退出游戏\n");
printf("==============\n");
int choice = 0;
printf("请输入您的选择!\n");
scanf("%d",&choice);
return choice;
}
#define MAX_ROW 9
#define MAX_COL 9
#define MINE_COUNT 10
void Init(char show_map[MAX_ROW][MAX_COL], char mine_map[MAX_ROW][MAX_COL]){
for (int row = 0; row < MAX_ROW; ++row){
for (int col = 0; col < MAX_COL; ++col){
show_map[row][col] = '*';
}
}
for (int row = 0; row < MAX_ROW; ++row){
for (int col = 0; col < MAX_COL; ++col){
mine_map[row][col] = '0';
}
}
int mine_count = MINE_COUNT;
while (mine_count > 0){
int row = rand() % 9;
int col = rand() % 9;
if (mine_map[row][col] == '1'){
continue;
}
mine_map[row][col] = '1';
--mine_count;
}
}
void PrintMap(char show_map[MAX_ROW][MAX_COL]){
printf(" |");
for (int col = 0; col < MAX_COL; ++col){
printf("%d ", col);
}
printf("\n");
for (int col = 0; col < MAX_COL; ++col){
printf("--");
}
printf("\n");
for (int row = 0; row < MAX_ROW; ++row){
printf("%d|", row);
for (int col = 0; col < MAX_COL; ++col){
printf("%c ", show_map[row][col]);
}
printf("\n");
}
}
void UpdateShowMap(int row, int col,
char mine_map[MAX_ROW][MAX_COL], char show_map[MAX_ROW][MAX_COL]){
int count = 0;
//判断row,col周围的方格里有几颗雷,然后显示show_map上
if (row - 1 >= 0 && col - 1 >= 0 &&
mine_map[row - 1][col - 1] == '1'){
++count;
}
if (row - 1 >= 0 && mine_map[row - 1][col] == '1'){
++count;
}
if (row - 1 >= 0 && col + 1 < MAX_ROW &&
mine_map[row - 1][col + 1] == '1'){
++count;
}
if (col - 1 >= 0 && mine_map[row][col - 1] == '1'){
++count;
}
if (mine_map[row][col] == '1'){
++count;
}
if (col + 1 < MAX_COL && mine_map[row][col + 1] == '1'){
++count;
}
if (row + 1 < MAX_ROW && col - 1 >= 0 &&
mine_map[row + 1][col - 1] == '1'){
++count;
}
if (row + 1 < MAX_ROW && mine_map[row + 1][col] == '1'){
++count;
}
if (row + 1 <= MAX_ROW && col + 1 < MAX_COL &&
mine_map[row + 1][col + 1] == '1'){
++count;
}
show_map[row][col] = count + '0';
}
void Game(){
//用来表示翻开和未翻开的状态
char show_map[MAX_ROW][MAX_COL];
//用来表示有雷和没雷的状态
char mine_map[MAX_ROW][MAX_COL];
//初始化地图
Init(show_map, mine_map);
while (1){
system("cls");
//打印地图(show_map)
PrintMap(show_map);
//提示玩家输入一个坐标,并检验有效性
int row = 0;
int col = 0;
int blank_count = 0;
printf("请输入一组坐标:(row,col)");
scanf("%d %d", &row, &col);
//判断坐标是否合理
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL){
printf("您输入的坐标不合理!\n");
continue;
}
//判断坐标位置是否被翻开
if (show_map[row][col] != '*'){
printf("您输入的坐标位置已被翻开!\n");
continue;
}
//判断是否踩雷
if (mine_map[row][col] == '1'){
system("cls");
PrintMap(mine_map);
printf("GameOver!\n");
return;
}
//判断游戏是否胜利
++blank_count;
if (blank_count == MAX_ROW * MAX_COL - MINE_COUNT){ //雷的个数是行\*列-雷的个数
printf("游戏胜利!\n");
return;
}
//告诉玩家当前位置有几颗雷
UpdateShowMap(row,col,mine_map,show_map);
}
}
int main(){
srand((unsigned int)time(0));
while (1){
int choice = Menu();
if (choice == 1){
Game();
}
else if (choice == 2){
printf("Goodbye!\n");
break;
}
else {
printf("您的输入有误!\n");
}
}
system("pause");
return 0;
}
C语言初阶简单扫雷制作
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转载自blog.csdn.net/weixin_44781107/article/details/89577152
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