using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class behavior : MonoBehaviour {
public Transform righthand;
public Transform lefthand;
public Animator anim;
// Use this for initialization
void Start () {
anim = this.GetComponent<Animator>();
}
private void OnTriggerEnter(Collider other)
{
if (other.tag == "sword")
{
anim.SetInteger("weapon", 2);
other.transform.parent = righthand;
other.transform.localPosition = Vector3.zero;
other.transform.localEulerAngles = new Vector3(-90, 0, 0);
}
if (other.tag == "shield")
{
anim.SetInteger("weapon", 2);
other.transform.parent = lefthand;
other.transform.localPosition = Vector3.zero;
other.transform.localEulerAngles = new Vector3(-90, 0, 0);
}
//if (other.tag == "ox")
//{
// anim.SetInteger("weapon", 2);
// other.transform.parent = righthand;
// other.transform.localPosition = Vector3.zero;
// other.transform.localEulerAngles = new Vector3(-90, 0, 0);
//}
}
// Update is called once per frame
void Update () {
if(Input.GetKey(KeyCode.W)|| Input.GetKey(KeyCode.A)
|| Input.GetKey(KeyCode.S)|| Input.GetKey(KeyCode.D))
{
anim.SetInteger("run",2);
}
if (Input.GetKeyUp(KeyCode.W) || Input.GetKeyUp(KeyCode.A)
|| Input.GetKeyUp(KeyCode.S) || Input.GetKeyUp(KeyCode.D))
{
anim.SetInteger("run", 0);
}
if(Input.GetKey(KeyCode.Q))
{
anim.SetInteger("fight", 2);
}
if (Input.GetKeyUp(KeyCode.Q))
{
anim.SetInteger("fight", 0);
}
if (Input.GetKey(KeyCode.E))
{
anim.SetInteger("defend", 2);
}
if (Input.GetKeyUp(KeyCode.E))
{
anim.SetInteger("defend", 0);
}
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Vector3 moveDir = new Vector3(h, 0, v);
transform.Translate(moveDir * Time.deltaTime * 2, Space.World);
}
private void CheckItemInHand(Transform t)
{
for (int i = 0; i < t.childCount; i++)
{
Transform child = t.GetChild(i);
if(child.tag=="shield"||child.tag=="sword"||child.tag=="ax")
{
Destroy(child.gameObject);
return;
}
}
}
}
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转载自blog.csdn.net/weixin_41796913/article/details/84201702
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