unity3d界面倒计时写法例子

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.UI;
public class TestTimeBegin : MonoBehaviour {
	public Text timeLab;
	int initSeconds;
	int nowSeconds;
	void Start () {
		initSeconds = 1800;//初始时间
		nowSeconds = initSeconds;//当前时间
		ConverToTimeStr(nowSeconds);
	}
	void Update () {
		
		int tempTime = (int)Time.time;
		nowSeconds = initSeconds - tempTime;
		timeLab.text = ConverToTimeStr (nowSeconds);
	}
	string ConverToTimeStr(int sec){
		int h = sec / 3600;
		int m = (sec - h * 300) / 60;
		int s = sec % 60;
		return string.Format ("{0:D2}:{1:D2}:{2:D2}",h,m,s);
	}
}

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转载自blog.csdn.net/mn24596mn/article/details/84068280