移动开发之设计模式- 命令模式(IOS&Android)

资源

完全参照 命令模式|菜鸟教程但不包括IOS代码

命令模式

命令模式(Command Pattern)是一种数据驱动的设计模式,它属于行为型模式。请求以命令的形式包裹在对象中,并传给调用对象。调用对象寻找可以处理该命令的合适的对象,并把该命令传给相应的对象,该对象执行命令。

介绍

意图: 将一个请求封装成一个对象,从而使您可以用不同的请求对客户进行参数化。
主要解决: 在软件系统中,行为请求者与行为实现者通常是一种紧耦合的关系,但某些场合,比如需要对行为进行记录、撤销或重做、事务等处理时,这种无法抵御变化的紧耦合的设计就不太合适。
何时使用:在某些场合,比如要对行为进行"记录、撤销/重做、事务"等处理,这种无法抵御变化的紧耦合是不合适的。在这种情况下,如何将"行为请求者"与"行为实现者"解耦?将一组行为抽象为对象,可以实现二者之间的松耦合。
如何解决: 通过调用者调用接受者执行命令,顺序:调用者→接受者→命令。
关键代码: 定义三个角色:1、received 真正的命令执行对象 2、Command 3、invoker 使用命令对象的入口
应用实例:struts 1 中的 action 核心控制器 ActionServlet 只有一个,相当于 Invoker,而模型层的类会随着不同的应用有不同的模型类,相当于具体的 Command。
优点:
1、降低了系统耦合度。
2、新的命令可以很容易添加到系统中去。

缺点: 使用命令模式可能会导致某些系统有过多的具体命令类。
使用场景: 认为是命令的地方都可以使用命令模式,比如:
1、GUI 中每一个按钮都是一条命令。
2、模拟 CMD。

注意事项: 系统需要支持命令的撤销(Undo)操作和恢复(Redo)操作,也可以考虑使用命令模式,见命令模式的扩展。

在这里插入图片描述

Android

Order.java

public interface Order {
   void execute();
}

Stock.java

public class Stock {
   
   private String name = "ABC";
   private int quantity = 10;
 
   public void buy(){
      System.out.println("Stock [ Name: "+name+", 
         Quantity: " + quantity +" ] bought");
   }
   public void sell(){
      System.out.println("Stock [ Name: "+name+", 
         Quantity: " + quantity +" ] sold");
   }
}

BuyStock.java

public class BuyStock implements Order {
   private Stock abcStock;
 
   public BuyStock(Stock abcStock){
      this.abcStock = abcStock;
   }
 
   public void execute() {
      abcStock.buy();
   }
}


 
SellSto

SellStock.java

public class SellStock implements Order {
   private Stock abcStock;
 
   public SellStock(Stock abcStock){
      this.abcStock = abcStock;
   }
 
   public void execute() {
      abcStock.sell();
   }
}

Broker.java

import java.util.ArrayList;
import java.util.List;
 
   public class Broker {
   private List<Order> orderList = new ArrayList<Order>(); 
 
   public void takeOrder(Order order){
      orderList.add(order);      
   }
 
   public void placeOrders(){
      for (Order order : orderList) {
         order.execute();
      }
      orderList.clear();
   }
}

CommandPatternDemo.java

public class CommandPatternDemo {
   public static void main(String[] args) {
      Stock abcStock = new Stock();
 
      BuyStock buyStockOrder = new BuyStock(abcStock);
      SellStock sellStockOrder = new SellStock(abcStock);
 
      Broker broker = new Broker();
      broker.takeOrder(buyStockOrder);
      broker.takeOrder(sellStockOrder);
 
      broker.placeOrders();
   }
}

结果

Stock [ Name: ABC, Quantity: 10 ] bought
Stock [ Name: ABC, Quantity: 10 ] sold

IOS

Order.h

#import <Foundation/Foundation.h>
#import "Stock.h"

@interface Order : NSObject
-(void)execute;
@end

@interface BuyStock : Order
-(instancetype)initWithStock:(Stock*)abcStock;
@end


@interface SellStock : Order
-(instancetype)initWithStock:(Stock*)abcStock;
@end

Order.m

#import "Order.h"

@implementation Order
- (void)execute{}
@end

@interface BuyStock ()
@property (nonatomic, strong) Stock * abcStock;
@end
@implementation BuyStock
- (instancetype)initWithStock:(Stock *)abcStock{
    if(self = [super init]) {
        self.abcStock = abcStock;
    }
    return self;
}
- (void)execute{
    if(self.abcStock) {
        [self.abcStock buy];
    }
}
@end


@interface SellStock ()
@property (nonatomic, strong) Stock * abcStock;
@end
@implementation SellStock
- (instancetype)initWithStock:(Stock *)abcStock{
    if(self = [super init]) {
        self.abcStock = abcStock;
    }
    return self;
}
- (void)execute{
    if(self.abcStock) {
        [self.abcStock sell];
    }
}
@end

Stock.h

#import <Foundation/Foundation.h>

@interface Stock : NSObject
-(void)buy;
-(void)sell;
@end

Stock.m

#import "Stock.h"
@interface Stock ()
@property (nonatomic, strong) NSString* name;
@property (nonatomic, assign) int quantity;
@end
@implementation Stock
- (NSString *)name{
    return @"ABC";
}

- (int)quantity{
    return 10;
}

- (void)buy{
    NSLog(@"Stock [ Name: %@, Quantity:%d ] bought", self.name, self.quantity);
}

- (void)sell{
     NSLog(@"Stock [ Name: %@, Quantity:%d ] sold", self.name, self.quantity);
}
@end

Broker.h

#import <Foundation/Foundation.h>
#import "Order.h"

@interface Broker : NSObject
-(void)takeOrder:(Order*)order;
-(void)placeOrders;
@end

Broker.m

#import "Broker.h"
@interface Broker ()
@property (nonatomic ,strong) NSMutableArray * orderList;
@end
@implementation Broker

- (NSMutableArray *)orderList{
    if(!_orderList) {
        _orderList = [[NSMutableArray alloc]init];
    }
    return _orderList;
}

-(void)takeOrder:(Order*)order{
    [self.orderList addObject:order];
}
-(void)placeOrders{
    for (Order *order in self.orderList) {
        [order execute];
    }
    [self.orderList removeAllObjects];
}
@end

ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    Stock *abcStock = Stock.new;
    
    BuyStock *buyStockOrder = [[BuyStock alloc]initWithStock:abcStock];
    SellStock *sellStockOrder = [[SellStock alloc] initWithStock:abcStock];
    
    Broker *broker = Broker.new;
    [broker takeOrder:buyStockOrder];
    [broker takeOrder:sellStockOrder];
    
    [broker placeOrders];
}

结果

 Stock [ Name: ABC, Quantity:10 ] bought
 Stock [ Name: ABC, Quantity:10 ] sold

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转载自blog.csdn.net/AdrianAndroid/article/details/85039123