//anim.IsInTransition(0)切换期间不能使用matchtarget.
if (anim.GetCurrentAnimatorStateInfo(0).IsName("Vault")&&!anim.IsInTransition(0))
{
print(matchTarget);
//左手的匹配,最后两个参数是差值的运算的时间
anim.MatchTarget(matchTarget, Quaternion.identity, AvatarTarget.LeftHand, new MatchTargetWeightMask(Vector3.one,0),0.26f,0.40f);
}
animator 的matchtarget目标匹配
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转载自blog.csdn.net/wk6sae88/article/details/81632755
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