脚本挂在物体上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class write : MonoBehaviour {
private Transform m_Transform;
// Use this for initialization
void Start () {
m_Transform = gameObject.GetComponent<Transform>();
}
// Update is called once per frame
void Update () {
另一种方法:
//float h = Input.GetAxis("Horizontal");
//float v = Input.GetAxis("Vertical");
//transform.Translate(new Vector3(h, v, 0) * 2 * Time.deltaTime);
MoveControl();
}
void MoveControl()
{
if (Input.GetKey(KeyCode.W))
{
m_Transform.Translate(Vector3.forward * 0.1f, Space.Self);
}
if (Input.GetKey(KeyCode.S))
{
m_Transform.Translate(Vector3.back * 0.1f, Space.Self);
}
if (Input.GetKey(KeyCode.A))
{
m_Transform.Translate(Vector3.left * 0.1f, Space.Self);
}
if (Input.GetKey(KeyCode.D))
{
m_Transform.Translate(Vector3.right * 0.1f, Space.Self);
}
if (Input.GetKey(KeyCode.Q))
{
m_Transform.Rotate(Vector3.up, -1.0f);
}
if (Input.GetKey(KeyCode.E))
{
m_Transform.Rotate(Vector3.up, 1.0f);
}
}
}