给相机添上o( ̄︶ ̄)o
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Operation : MonoBehaviour
{
public GameObject obj;
Ray ray;
private float scrow = 0;
void Update()
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
//左键移动
if (Input.GetMouseButton(0))
{
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (hit.transform.tag == "cube")
{
Debug.DrawLine(transform.position, hit.point);
obj.transform.position = new Vector3(hit.point.x, hit.point.y, obj.transform.position.z);
}
}
}
//右键控制上下左右旋转
if (Input.GetMouseButton(1))
{
obj.transform.Rotate(Vector3.up, -Time.deltaTime * 200 * Input.GetAxis("Mouse X"), Space.World);
obj.transform.Rotate(Vector3.right, Time.deltaTime * 200 * Input.GetAxis("Mouse Y"), Space.World);
}
//滚轮缩放(通过移动物体视觉放大,并非本身放大)
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
scrow = Input.GetAxis("Mouse ScrollWheel");
obj.transform.position += (transform.position - obj.transform.position).normalized * scrow;
}
}
}