鼠标控制游戏物体缩放及移动

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ScrollerScript : MonoBehaviour {

	// Use this for initialization
	void Start () {
        StartCoroutine(OnMouseDown());
	}

    IEnumerator OnMouseDown()
    {
        Vector3 screenSpace = Camera.main.WorldToScreenPoint(transform.position);
        Vector3 offSet = transform.position - Camera.main.ScreenToViewportPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z));
        while (Input.GetMouseButton(0))
        {
            Vector3 curScreenSpace = new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z);
            Vector3 curPosition = Camera.main.ScreenToViewportPoint(curScreenSpace) + offSet;
            transform.position = curPosition;
            yield return new WaitForFixedUpdate();
        }


    }
    // Update is called once per frame
    void Update () {
        if (Input.GetAxis("Mouse ScrollWheel") < 0)
        {
            if (Camera.main.fieldOfView <= 100)
                Camera.main.fieldOfView += 2;
            if (Camera.main.orthographicSize <= 20)
                Camera.main.orthographicSize += 0.5F;
        }

        if (Input.GetAxis("Mouse ScrollWheel") > 0)
        {
            if (Camera.main.fieldOfView > 2)
                Camera.main.fieldOfView -= 2;
            if (Camera.main.orthographicSize >= 1)
                Camera.main.orthographicSize -= 0.5F;
        }
	}
}

PS:袁小兵手写
 

猜你喜欢

转载自blog.csdn.net/qq_41764460/article/details/81664252
今日推荐