cocos creator 的大风车

cc.Class({

    extends: cc.Component,

    properties: {

        startBtn: {

            default: null,      // The default value will be used only when the component attachin                    // to a node for the first time

            type: cc.Button,     // optional, default is typeof default

            visible: true,      // optional, default is true

            displayName: 'startBtn', // optional

        },

        wheelSp: {

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            default: null,

            type: cc.Sprite

        },

        maxSpeed: {

            default: 5,

            type: cc.Float,

            max: 15,

            min: 2,

        },

        duration: {

            default: 3,

            type: cc.Float,

            max: 5,

            min: 1,

            tooltip: "减速前旋转时间"

        },

        acc: {

            default: 0.1,

            type: cc.Float,

            max: 0.2,

            min: 0.01,

            tooltip: "加速度"

        },

        targetID: {

            default: 0,

            type: cc.Integer,

            tooltip: "指定结束时的齿轮"

        },

        springback: {

            default: false,

            tooltip: "旋转结束是否回弹"

        },

        effectAudio: {

            default: null,

            url: cc.AudioClip

        }

    },

    // use this for initialization

    onLoad: function () {

        cc.log("....onload");

        this.wheelState = 0;

        this.curSpeed = 0;

        this.spinTime = 0;                   //减速前旋转时间

        this.gearNum = 6;

        this.defaultAngle = 360 / 150 / 2;        //修正默认角度

        this.gearAngle = 360 / this.gearNum;   //每个齿轮的角度

        this.wheelSp.node.rotation = this.defaultAngle;

        this.finalAngle = 0;                 //最终结果指定的角度

        this.effectFlag = 0;                 //用于音效播放

        // if (!cc.sys.isBrowser) {

        //     cc.loader.loadRes('Sound/game_turntable', function (err, res) { if (err) { cc.log('...err:' + err); } });

        // }

        this.startBtn.node.on(cc.Node.EventType.TOUCH_END, function (event) {

            // this.targetID = Math.floor(Math.random() * 6 + 1);

            this.targetID = this.myRandom();

            cc.log("begin spin");

            if (this.wheelState !== 0) {

                return;

            }

            this.decAngle = 2 * 360;  // 减速旋转两圈

            this.wheelState = 1;

            this.curSpeed = 0;

            this.spinTime = 0;

            // var act = cc.rotateTo(10, 360*10);

            // this.wheelSp.node.runAction(act.easing(cc.easeSineInOut()));

        }.bind(this));

    },

    start: function () {

        // cc.log('....start');

    },

    getRandom: function (start, end) {

        var length = end - start;

        var num = parseInt(Math.random() * (length) + start);

        return num;

    },

    /**

     * 谢谢参与25%,1张30%,2张30%,3张4%,5张4%  10张4%

    */

    myRandom: function () {

        var rand = Math.random();

        if (rand < 0.3) return 2;//1张30%,2张30%

        if (rand < 0.6) return 3;//1张30%,2张30%

        if (rand < 0.88) return 1;//谢谢参与28%

        if (rand < 0.92) return 4;//谢谢参与4%

        if (rand < 0.96) return 5;//谢谢参与4%

        return 6;//谢谢参与4%

    },

    caculateFinalAngle: function (targetID) {

        this.finalAngle = 360 - this.targetID * this.gearAngle + this.defaultAngle;

        if (this.springback) {

            this.finalAngle += this.gearAngle;

        }

    },

    // called every frame, uncomment this function to activate update callback

    update: function (dt) {

        if (this.wheelState === 0) {

            return;

        }

        // 播放音效有可能卡

        this.effectFlag += this.curSpeed;

        if (!cc.sys.isBrowser && this.effectFlag >= this.gearAngle) {

            // if (this.audioID) {

            //     cc.audioEngine.pauseEffect(this.audioID);

            // }

            // // this.audioID = cc.audioEngine.playEffect(this.effectAudio,false);

            // this.audioID = cc.audioEngine.playEffect(cc.url.raw('resources/sound/game_XXX.mp3'));

            this.effectFlag = 0;

        }

        if (this.wheelState == 1) {

            // cc.log('....加速,speed:' + this.curSpeed);

            this.spinTime += dt;

            this.wheelSp.node.rotation = this.wheelSp.node.rotation + this.curSpeed;

            if (this.curSpeed <= this.maxSpeed) {

                this.curSpeed += this.acc;

            }

            else {

                if (this.spinTime < this.duration) {

                    return;

                }

                // cc.log('....开始减速');

                //设置目标角度

                this.finalAngle = 360 - this.targetID * this.gearAngle + this.defaultAngle;

                this.maxSpeed = this.curSpeed;

                if (this.springback) {

                    this.finalAngle += this.gearAngle;

                }

                this.wheelSp.node.rotation = this.finalAngle;

                this.wheelState = 2;

            }

        }

        else if (this.wheelState == 2) {

            // cc.log('......减速');

            var curRo = this.wheelSp.node.rotation; //应该等于finalAngle

            var hadRo = curRo - this.finalAngle;

            this.curSpeed = this.maxSpeed * ((this.decAngle - hadRo) / this.decAngle) + 0.2;

            this.wheelSp.node.rotation = curRo + this.curSpeed;

            if ((this.decAngle - hadRo) <= 0) {

                // cc.log('....停止');

                this.wheelState = 0;

                this.wheelSp.node.rotation = this.finalAngle;

                if (this.springback) {

                    //倒转一个齿轮

                    // var act = new cc.rotateBy(0.6, -this.gearAngle);

                    var act = cc.rotateBy(0.6, -this.gearAngle);

                    var seq = cc.sequence(cc.delayTime(0.2), act, cc.callFunc(this.showRes, this));

                    this.wheelSp.node.runAction(seq);

                }

                else {

                    this.showRes();

                }

            }

        }

    },

    showRes: function () {

        // var Config = require("Config");

        // if (cc.sys.isBrowser) {

        //     alert(data, 'You have got ' + this.targetID);

        // }

        //向后台发数据,刷新页面才能重新生成随机数,所以要把按钮禁用

        var data = 0;

        if (this.targetID == 1) {

            var data = 0;

        } else if (this.targetID == 2) {

            var data = 1;

        } else if (this.targetID == 3) {

            var data = 2;

        } else if (this.targetID == 4) {

            var data = 3;

        } else if (this.targetID == 5) {

            var data = 5;

        } else if (this.targetID == 6) {

            var data = 10;

        }

        this.sendWheelData(data);

    },

    sendWheelData: function (data) {

        var onEnter = function (ret) {

            if (ret.errcode !== 0) {

                cc.vv.wc.hide();

                var msg = "获得奖励失败!";

                if (ret.errcode == 1) {

                    msg = "获得奖励失败,小主可以联系群主需求帮助喔!";

                }

                else if (ret.errcode == -1) {

                    msg = "不好意思小主的房卡不足以扣除抽奖所需!";

                }

                cc.vv.shownotice.show(msg);

            }

            else {

                if (data.gems == 0) {

                    var msg = "谢谢参与,小主需要继续加油!";

                    cc.vv.shownotice.show(msg);

                } else {

                    var msg = "恭喜小主获得" + data.gems + "房卡奖励,继续加油!";

                    cc.vv.shownotice.show(msg);

                }

            }

        };

        var data = {

            userid: cc.vv.userMgr.userId,

            gems: data,

        };

        cc.vv.http.sendRequest("/send_wheel_data", data, onEnter);

    }

});

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转载自blog.csdn.net/baidu_37132424/article/details/83624854
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