Python习题——2018-04-02作业

9-1 餐馆:创建一个名为Restaurant的类,其方法__init__()设置两个属性:restaurant_name和cuisine_type。创建一个名为describe_restaurant()的方法和一个名为open_restaurant()的方法,其中前者打印前述两项信息,而后者打印一条消息,指出餐馆正在营业。
根据这个类创建一个名为restaurant的实例,分别打印其两个属性,再调用前述两个方法。

class Restaurant():
    def __init__(self, restaurant_name, cuisine_type):
        self.restaurant_name = restaurant_name
        self.cuisine_type = cuisine_type

    def describe_restaurant(self):
        print("Restaurant name: " + self.restaurant_name)
        print("Cuisine type: " + self.cuisine_type)

    def open_restaurant(self):
        print("The restaurant is open.")


mcdonalds = Restaurant("Mcdonald's", "fast food")
print(mcdonalds.restaurant_name)
print(mcdonalds.cuisine_type)
mcdonalds.describe_restaurant()
mcdonalds.open_restaurant()

输出:

Mcdonald's
fast food
Restaurant name: Mcdonald's
Cuisine type: fast food
The restaurant is open.

 
9-4 就餐人数:在为完成练习9-1而编写的程序中,添加一个名为number_served的属性,并将其默认值设置为0。根据这个类创建一个名为restaurant的实例;打印有多少人在这家餐馆就餐过,然后修改这个值并再次打印它。
添加一个名为set_number_served()的方法,它让你能够设置就餐人数。调用这个方法并向它传递一个值,然后再次打印这个值。
添加一个名为increment_number_served()的方法,它让你能够将就餐人数递增。调用这个方法并向它传递一个这样的值:你认为这家餐馆每天可能接待的就餐人数。

class Restaurant():
    def __init__(self, restaurant_name, cuisine_type):
        self.restaurant_name = restaurant_name
        self.cuisine_type = cuisine_type
        self.number_served = 0

    def describe_restaurant(self):
        print("Restaurant name: " + self.restaurant_name)
        print("Cuisine type: " + self.cuisine_type)

    def open_restaurant(self):
        print("The restaurant is open.")

    def set_number_served(self, number):
        self.number_served = number

    def increment_number_served(self, number):
        self.number_served += number


mcdonalds = Restaurant("Mcdonald's", "fast food")
print(mcdonalds.number_served)
mcdonalds.number_served = 200
print(mcdonalds.number_served)
mcdonalds.set_number_served(100)
print(mcdonalds.number_served)
mcdonalds.increment_number_served(100)
print(mcdonalds.number_served)

输出:

0
200
100
200

 
9-6 冰淇淋小店:冰淇淋小店是一种特殊的餐馆。编写一个名为IceCreamStand的类,让它继承你为完成练习9-1或练习9-4而编写的Restaurant类。这两个版本的Restaurant类都可以,挑选你更喜欢的那个即可。添加一个名为flavors的属性,用于存储一个由各种口味的冰淇淋组成的列表。编写一个显示这些冰淇淋的方法。创建一个IceCreamStand实例,并调用这个方法。

class Restaurant():
    def __init__(self, restaurant_name, cuisine_type):
        self.restaurant_name = restaurant_name
        self.cuisine_type = cuisine_type

    def describe_restaurant(self):
        print("Restaurant name: " + self.restaurant_name)
        print("Cuisine type: " + self.cuisine_type)

    def open_restaurant(self):
        print("The restaurant is open.")


class IceCreamStand(Restaurant):
    def __init__(self, restaurant_name, cuisine_type = 'ice cream', 
            flavors = ['chocolate', 'matcha', 'strawberry']):
        super().__init__(restaurant_name, cuisine_type)
        self.flavors = flavors

    def show_flavors(self):
        print("All ice cream flavors are as follows:")
        for flavor in self.flavors:
            print("- " + flavor)


coco = IceCreamStand("CoCo")
coco.show_flavors()

输出:

All ice cream flavors are as follows:
- chocolate
- matcha
- strawberry

 
9-10 导入Restaurant类:将最新的Restaurant类存储在一个模块中。在另一个文件中,导入Restaurant类,创建一个Restaurant实例,并调用Restaurant的一个方法,以确认import语句正确无误。

# restaurant.py
class Restaurant():
    def __init__(self, restaurant_name, cuisine_type):
        self.restaurant_name = restaurant_name
        self.cuisine_type = cuisine_type

    def describe_restaurant(self):
        print("Restaurant name: " + self.restaurant_name)
        print("Cuisine type: " + self.cuisine_type)

    def open_restaurant(self):
        print("The restaurant is open.")
# my_restaurant.py
from restaurant import Restaurant

mcdonalds = Restaurant("Mcdonald's", "fast food")
mcdonalds.describe_restaurant()

输出:

Restaurant name: Mcdonald's
Cuisine type: fast food

 
9-14 骰子:模块random包含以各种方式生成随机数的函数,其中的randint()返回一个位于指定范围内的整数,例如,下面的代码返回一个1~6内的整数:

from random import randint
x = randint(1, 6)

请创建一个Die类,它包含一个名为sides的属性,该属性的默认值为6。编写一个名为roll_die()的方法,它打印位于1和骰子面数之间的随机数。创建一个6面的骰子,再掷10次。 创建一个10面的骰子和一个20面的骰子,并将它们都掷10次。

from random import randint

class Die():
    def __init__(self, sides = 6):
        self.sides = sides

    def roll_die(self):
        print(randint(1, self.sides), end = " ")


six_sides_die = Die()
for i in range(1, 11):
    six_sides_die.roll_die()
print()

ten_sides_die = Die(10)
for i in range(1, 11):
    ten_sides_die.roll_die()
print()

twenty_sides_die = Die(20)
for i in range(1, 11):
    twenty_sides_die.roll_die()
print()

输出:

2 3 3 1 6 3 2 4 1 4 
9 8 8 5 8 9 3 4 3 1 
10 6 3 2 8 17 7 11 20 20 

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转载自blog.csdn.net/Draymond_666/article/details/79792009