using UnityEngine;
using UnityEngine.UI;
public class GameOver : MonoBehaviour {
public Text textBestScore;
public Text textNowScore;
public void Show(int score)
{
int historyScore = PlayerPrefs.GetInt("historyHighScore", 0);
if(score >historyScore)
{
PlayerPrefs.SetInt("historyHighScore", score);
}
textBestScore.GetComponent <Text >().text = historyScore.ToString();
textNowScore.GetComponent<Text>().text = score.ToString();
}
}
unity中存档读档示例
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转载自blog.csdn.net/qq_40323256/article/details/82347955
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