//game.h
#ifndef _GAME_H_
#define _GAME_H_
#define CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#define rows 11
#define cols 11
#define Count 10
void Init_board(char mine[rows][cols], char show[rows][cols]);//初始化棋盘
void Set_mine(char mine[rows][cols]);//设置雷的位置
void Display(char show[rows][cols]);//打印棋盘
int Sweep(char mine[rows][cols], char show[rows][cols]);//开始扫雷
int Get_num(char mine[rows][cols], int x, int y);//计算雷个数
#endif
//game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化棋盘
void Init_board(char mine[rows][cols], char show[rows][cols])
{
int i = 0;
int j = 0;
for (i = 0; i < rows - 1; i++)
{
for (j = 0; j < cols - 1; j++)
{
mine[i][j] = '0';
show[i][j] = '*';
}
}
}
//设置雷位置
void Set_mine(char mine[rows][cols])
{
int count = Count;
int x = 0;
int y = 0;
while (count)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
//打印界面
void Display(char show[rows][cols])
{
int i = 0;
int j = 0;
printf(" ");
for (i = 1; i < cols - 1; i++)
{
printf("%d ", i);
}
printf("\n\n");
for (i = 1; i < rows - 1; i++)
{
printf("%d ", i);
for (j = 1; j < rows - 1; j++)
{
printf("%c ", show[i][j]);
}
printf("\n\n");
}
}
//计算雷个数
int Get_num(char mine[rows][cols], int x, int y)
{
int count = 0;
if (mine[x - 1][y - 1] == '1')//左上方
{
count++;
}
if (mine[x][y - 1] == '1')//左方
{
count++;
}
if (mine[x + 1][y - 1] == '1')//左下方
{
count++;
}
if (mine[x - 1][y] == '1')//上方
{
count++;
}
if (mine[x + 1][y] == '1')//下方
{
count++;
}
if (mine[x - 1][y + 1] == '1')//右上方
{
count++;
}
if (mine[x][y + 1] == '1')//右方
{
count++;
}
if (mine[x + 1][y + 1] == '1')//右下方
{
count++;
}
return count;
}
//开始扫雷
int Sweep(char mine[rows][cols], char show[rows][cols])
{
int count = 0;
int x = 0;
int y = 0;
static int fflag = 0;
int a1 = 0;
int b1 = 0;
while (count != ((rows - 2) * (cols - 2) - Count))
{
printf("请输入坐标(用空格隔开):\n");
scanf("%d%d", &x, &y);
if (mine[x][y] == '1' && fflag == 0)//首次点中雷,不被炸死,挪动雷位置
{
mine[x][y] = '0';
a1 = x;
b1 = y;
while (1)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (mine[x][y] == '0' && x != a1 && y != b1)
{
mine[x][y] = '1';
Display(mine);//显示新的雷的位置
break;
}
}
fflag = 1;
}
else if (mine[x][y] == '1' && fflag > 0)
{
printf("你已踩雷,被炸死了!\n");
return 0;
}
else if (mine[x][y] == '0')
{
count++;
count = Get_num(mine, x, y);
show[x][y] = count + '0';
//空白展开
count = Get_num(mine, x - 1, y - 1);
show[x - 1][y - 1] = count + '0';
count = Get_num(mine, x, y - 1);
show[x][y - 1] = count + '0';
count = Get_num(mine, x + 1, y - 1);
show[x + 1][y - 1] = count + '0';
count = Get_num(mine, x -1 , y);
show[x - 1][y] = count + '0';
count = Get_num(mine, x + 1, y );
show[x + 1][y] = count + '0';
count = Get_num(mine, x - 1, y + 1);
show[x - 1][y + 1] = count + '0';
count = Get_num(mine, x, y + 1);
show[x][y + 1] = count + '0';
count = Get_num(mine, x + 1, y + 1);
show[x + 1][y + 1] = count + '0';
Display(show);
fflag = 1;
}
}
printf("恭喜你赢了!\n");
Display(mine);
return 0;
}
//test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//菜单
void menu()
{
printf("***************************\n");
printf("******** 扫雷小游戏 *******\n");
printf("********* 1.play **********\n");
printf("********* 0.exit **********\n");
printf("***************************\n");
}
//游戏主体
void game()
{
char mine[rows][cols];
char show[rows][cols];
Init_board(mine, show);
Set_mine(mine);
//Display(mine);//显示雷的位置
printf("----------------------------\n");
Display(show);
Sweep(mine, show);
}
//执行测试
void test()
{
int input = 0;
do{
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
printf("进入游戏:\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
defalt:
printf("输入错误,请重新选择");
break;
}
} while (input);
}
int main()
{
srand((unsigned)time(NULL));//生成随机数
test();
system("pause");
return 0;
}
运行显示:
打印雷位置和初始化棋盘
当首次踩雷,不显示炸开,将雷的位置移开,并显示移开后的雷区
显示踩雷