Scene3DControl

www加载出来就跑
                string url = UrlManager.GetWWWStreamingPath("/3DScene/" + scene + UrlManager.GetModelEnd());

                WWW www = new WWW(url);
                yield return www;
                sceneAb = www.assetBundle;

                www.Dispose();



UnityEngine.SceneManagement.Scene currScene = UnityEngine.SceneManagement.SceneManager.GetSceneByName(currSceneName);
UnityEngine.SceneManagement.SceneManager.SetActiveScene(currScene);

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转载自blog.csdn.net/a133900029/article/details/80184365
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