Our customer team from Korea 在处理VR与我们的光学大空间定位动补系统的时候遇到一个问题,OCulus VR 怎么处理都存在偏差,Our Japanese chief engineer handling this problem for a whole afternoon ,but give up,最后决定用补偿的方式去处理,无疑增加了复杂度,而且调试出补偿的参数也是很麻烦的一个事情。
After know the issue,I've checked the Unity3d version, Oculus Rift Driver , Our Tracker System, Empty Project & Current Game, and so on. but i'm still not sure what's the reason.
i just reset the camera position manually. Import the Oculus Utilities for unity. then call the OVRDisplay RecenterPose Function at start() .
OVRDisplay display = new OVRDisplay(); if (display != null) { display.RecenterPose(); }
That all.
Note: PC Screen seem to still offset, but it didn't show on Oculus VR Screen