three.js 制作一个简单的圆柱体模型

<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - orbit controls</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				color: #000;
				font-family:Monospace;
				font-size:13px;
				text-align:center;
				font-weight: bold;

				background-color: #fff;
				margin: 0px;
				overflow: hidden;
			}

			#info {
				color:#000;
				position: absolute;
				top: 0px; width: 100%;
				padding: 5px;

			}

			a {
				color: red;
			}
		</style>
	</head>

	<body>
		<div id="info">
			<h1>圆柱体模型</h1>
		</div>

		<script src="three.js"></script>
		<script src="OrbitControls.js"></script>
		<script src="Detector.js"></script>
		<script src="DragControls.js.js"></script>

		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

			var camera, controls, scene, renderer;

			init();
			//render(); // remove when using next line for animation loop (requestAnimationFrame)
			animate();

			function init() {

				scene = new THREE.Scene();
				scene.background = new THREE.Color( 0xcccccc );
				scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				document.body.appendChild( renderer.domElement );

				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.set( 400, 200, 0 );

				// controls

                //控制旋转
				controls = new THREE.OrbitControls( camera, renderer.domElement );

				//controls.addEventListener( 'change', render ); // call this only in static scenes (i.e., if there is no animation loop)
                 //惯性
				controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
				//拖拽灵敏度
				controls.dampingFactor = 0.25;
                
                //是否可以缩放 
                 controls.enableZoom = true; 
				controls.screenSpacePanning = false;
				 //是否开启右键拖拽 
				 controls.enablePan = true; 
               //是否自动旋转 
                controls.autoRotate = true; 
				controls.minDistance = 100;
				controls.maxDistance = 500
//controls.maxPolarAngle = Math.PI /2  只滚动一半;
				controls.maxPolarAngle = Math.PI ;

     

/*

    //拖拽
    //可视化变换控件对象
    transformControl = new THREE.TransformControls( camera,renderer.domElement );
    scene.add( transformControl );//控件对象添加到场景对象

 //拖拽控件对象
    var dragcontrols = new THREE.DragControls(scene.children,camera,renderer.domElement );
    //拖拽控件对象设置鼠标事件
    dragcontrols.addEventListener( 'hoveron', function ( event ) {
        //控件对象transformControl与选中的对象object绑定
        transformControl.attach( event.object );
    } )

 
*/








				// world 圆柱体
                var geometry=new THREE.CylinderGeometry(20,20,100,40);
/*				var geometry = new THREE.CylinderBufferGeometry( 0, 10, 30, 4, 1 );
*/				
                var material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );



					var mesh = new THREE.Mesh( geometry, material );
					mesh.position.x = 0;
					mesh.position.y = 0;
					mesh.position.z = 0;
					mesh.updateMatrix();
					mesh.matrixAutoUpdate = false;
					scene.add( mesh );



				// lights

				var light = new THREE.DirectionalLight( 0xffffff );
				light.position.set( 1, 1, 1 );
				scene.add( light );

				var light = new THREE.DirectionalLight( 0x002288 );
				light.position.set( - 1, - 1, - 1 );
				scene.add( light );

				var light = new THREE.AmbientLight( 0x222222 );
				scene.add( light );

				//

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}

			function animate() {

				requestAnimationFrame( animate );

				controls.update(); // only required if controls.enableDamping = true, or if controls.autoRotate = true

				render();

			}

			function render() {

				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>  

js包在文件里。

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转载自www.cnblogs.com/MagicAsa/p/9239706.html