Three.js的简单框架

1.首先three.js就是用js写的3d程序,要将他加入网页中只需要将three.js嵌入html中即可。

<html>
<head>
<title></title>
<style>canvas { width: 100%; height: 100% }</style>
</head>
<body>
<script src="https://raw.github.com/mrdoob/three.js/master/build/three.js"></script>
</body>
</html>

2.使用three.js的基本框架


其中主要有3大组件

1.场景scene

2.相机camera

3.渲染器render

<!DOCTYPE html>

<html>
<head>
<title></title>
<style>canvas { width: 100%; height: 100% }</style>
<script src="js/three.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material); scene.add(cube);
camera.position.z = 5;
function render() {
requestAnimationFrame(render);
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
renderer.render(scene, camera);
}
render();
</script>
</body>

</html>

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转载自blog.csdn.net/qq_32631151/article/details/80894074