cocos creator 的input.on 不生效

序:

        1、执行input.on的时候发现不生效

        2、一直按控制台也打印不出来console.log

        3、先收藏这篇,因为到时候cocos要开发serveApi的时候,你得选一款趁手的后端开发并且,对习惯用ts写脚本的你来说,node是入门最快:node全栈框架

最终效果:

 正文:

        1、你得先确保你代码没问题

import { _decorator, Component, Node ,RigidBody, Vec3,CCFloat, Input, input, EventKeyboard} from 'cc';
const { ccclass, property } = _decorator;

@ccclass('PlayerMovement')
export class PlayerMovement extends Component {
    @property(RigidBody)
    rigidBody:RigidBody
    @property(CCFloat)
    forwardForce:number=0
    start() {
        input.on(Input.EventType.KEY_DOWN,this.onKeyDown,this)
        input.on(Input.EventType.KEY_UP,this.onKeyUp,this)
    }

    update(deltaTime: number) {
        let force=new Vec3(0,0,this.forwardForce*deltaTime);
        this.rigidBody.applyForce(force);
    }
    onKeyDown(event:EventKeyboard){
        debugger;
        console.log("按下了")
    }
    onKeyUp(event:EventKeyboard){
        console.log("松开了")
    }
}


 2、点击运行

 3、重点来了,鼠标在页面上点一下,然后你再去点键盘

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转载自blog.csdn.net/xuelang532777032/article/details/132127909