C语言:简单的三子棋游戏

       谈到三子棋,想必大家都不陌生,童年的回忆呀,读小学的时候有事没事就和同学玩上个几把,玩起来很得劲,作为一个学习计算机的博主,自然而然用代码来实现三子棋啦,再次感受童年的记忆,闲话少谈,直接进入今天的主题-----C语言实现简单的三子棋游戏。

1b26a990963d4e7992a4b51aa6a7241c.jpeg

 一:三子棋框架。

b7bf5d05cf5d4ad7bffb29aa53ba1d6b.png

二:test.c实现

 ①:写出主函数。

主函数主要是能循环,继续玩,并且能包括三子棋所有功能。

a588f41fd4b64f60845f9c1f4995a67a.png

②: 其次game()函数的实现。(实现玩游戏)

1.初始化棋盘为空格  void InitBoard(char board[ROW][COL], int row, int col)

2.打印棋盘  void DisplayBoard(char board[ROW][COL], int row, int col)

3.下棋 :  玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col)

                电脑下棋 void CompaterMove(char board[ROW][COL], int row, int col)

4.判断输赢  char Iswin(char board[ROW][COL], int row, int col)

void game()
{
	char board[ROW][COL] = { 0 };   //定义一个3×3的字符数组
	char ret;
	//初始化棋盘为空格
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	//下棋
	while (1)
	{
		//玩家下棋
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = Iswin(board, ROW, COL);
		if (ret != 'C')
			break;
		//电脑下棋
		CompaterMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = Iswin(board, ROW, COL);
		if (ret != 'C')
			break;
	}
	//ret == * 为玩家赢
	//ret == # 为电脑赢
	//ret == Q 为平局
	//ret == C 为继续

	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else {
		printf("平局\n");
	}
}

细节注意:玩家下一个子就打印一下棋盘,玩家下一个子就打印一下棋盘,如不再继续下子,说明没有地方可以下子了,就跳出while(1)循环,看判断输赢返回的是什么,就判断输赢和平局。想要这些函数可以使用,直接调用game.h---->#include"game.h"

三:game.h实现

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3  //行
#define COL 3  //列

//打印菜单
void menu();
//初始化棋盘为空格
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//下棋
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void CompaterMove(char board[ROW][COL], int row, int col);
//判断输赢
char Iswin(char board[ROW][COL], int row, int col);

三:game.c实现(重点)

①.打印菜单(简单)

//打印菜单
void menu()
{
	printf("*********************************\n");
	printf("*********    1.play    **********\n");
	printf("*********    0.exit    **********\n");
	printf("*********************************\n");
}

②.初始化棋盘为空格

       因为初始化3×3棋盘空格,所以需要传入char board[ROW][COL], int row, int col,字符数组,行,列。

void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			board[i][j] = ' ';
		}
	}
	
	/*for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			printf("%c", board[i][j]);
		}
		printf("\n");
	}*/

}

③.打印棋盘

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void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < ROW; i++)
	{
		//打印数据
		for (j = 0; j < COL; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < COL - 1)
			{
				printf("|");
			}
		}
		printf("\n");

		//打印分割线
		if (i < ROW - 1)
		{
			for (j = 0; j < COL; j++)
			{
				printf("---");
				if (j < COL - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}

}

④.玩家下棋

细节注意:如果玩家下好了就在棋盘打印*,如果输入的坐标有误,用循环while(1),输入成功就跳出循环,直到输入成功。

void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		//正确的坐标
		printf("请玩家输入坐标-->:");
		scanf("%d %d", &x, &y);
		if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
		{
			//没有下子的坐标,打印*
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			//此坐标已有子, 请重新输入
			else	
			{
				printf("此坐标已有子,请重新输入\n");
			}
		}
		//错误的坐标
		else
		{
			printf("输入错误,请重新输入坐标\n");
		}
	}
}

⑤.电脑下棋

        细节注意:因为要产生随机坐标,就要用到#include<stdlib.h> #include<time.h>两个函数,而在主函数需要写上srand((unsigned int)time(NULL));(这里可以看看博主的C语言猜数字游戏),如果电脑下好了就在棋盘打印#,如果输入的坐标有误,用循环while(1),输入成功就跳出循环,直到输入成功。

void CompaterMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

⑥.判断输赢

          只要判断行,列,对角线,平局问题。行,列,对角线判断完成就返回*或者#或者Q或者C

 * 为玩家赢   # 为电脑赢  Q 为平局   C 为继续。

//判断平局
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}
//判断输赢(这里不是玩家赢就是电脑赢)
char Iswin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	//列
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][0];
		}
	}
	//行
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
		{
			return board[0][i];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return  board[1][1];
	}
	if (IsFull(board, ROW, COL) == 1)
	{
		return 'Q';
	}
	else
	{
		return 'C';
	}
}

OK,上述test.c   game.h  game.c文件讲解完毕,上完整代码。

test.c:

#define _CRT_SECURE_NO_WARNINGS 1

#include"game.h"

void game()
{
	char board[ROW][COL] = { 0 };
	char ret;
	//初始化棋盘为空格
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	//下棋
	while (1)
	{
		//玩家下棋
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = Iswin(board, ROW, COL);
		if (ret != 'C')
			break;
		//电脑下棋
		CompaterMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断输赢
		ret = Iswin(board, ROW, COL);
		if (ret != 'C')
			break;
	}
	//ret == * 为玩家赢
	//ret == # 为电脑赢
	//ret == Q 为平局
	//ret == C 为继续

	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else {
		printf("平局\n");
	}
}

int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));

	do
	{
		menu();
		printf("请输入-->");
		scanf("%d", &input);
		switch(input)
		{
		case 1:
			game();//玩游戏
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误,请重新输入\n");
			break;
		}
	} while (input);

	return 0;
}

game.h:

#pragma once

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3
#define COL 3

//打印菜单
void menu();
//初始化棋盘为空格
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//下棋
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void CompaterMove(char board[ROW][COL], int row, int col);
//判断输赢
char Iswin(char board[ROW][COL], int row, int col);

game.c:

#define _CRT_SECURE_NO_WARNINGS 1

#include"game.h"

//打印菜单
void menu()
{
	printf("*********************************\n");
	printf("*********    1.play    **********\n");
	printf("*********    0.exit    **********\n");
	printf("*********************************\n");
}

//初始化棋盘为空格
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			board[i][j] = ' ';
		}
	}
	
	/*for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			printf("%c", board[i][j]);
		}
		printf("\n");
	}*/

}

//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < ROW; i++)
	{
		//打印数据
		for (j = 0; j < COL; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < COL - 1)
			{
				printf("|");
			}
		}
		printf("\n");

		//打印分割线
		if (i < ROW - 1)
		{
			for (j = 0; j < COL; j++)
			{
				printf("---");
				if (j < COL - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
	}

}

//下棋
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		//正确的坐标
		printf("请玩家输入坐标-->:");
		scanf("%d %d", &x, &y);
		if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
		{
			//没有下子的坐标,打印*
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			//此坐标已有子, 请重新输入
			else	
			{
				printf("此坐标已有子,请重新输入\n");
			}
		}
		//错误的坐标
		else
		{
			printf("输入错误,请重新输入坐标\n");
		}
	}
}

//电脑下棋
void CompaterMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}

//判断平局
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}
//判断输赢(这里不是玩家赢就是电脑赢)
char Iswin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	//列
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
			return board[i][0];
		}
	}
	//行
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
		{
			return board[0][i];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return  board[1][1];
	}
	if (IsFull(board, ROW, COL) == 1)
	{
		return 'Q';
	}
	else
	{
		return 'C';
	}
}

    不知不觉就到了尾声啦,作为小白的我,可能写的不是很好,不对的地方还请各位小伙伴留言给我谢谢啦。7221dfce3a9741758214cd250913d198.pngfbd9f005bc434c6194c5e57df8ebe7ae.png

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转载自blog.csdn.net/AAlykk/article/details/130562426