基于C语言简单的三子棋游戏

思路

首先三子棋的规则是在3*3的棋盘上,三子连珠则为获胜,因此该游戏可以分为五个部分:电脑下棋,玩家下棋,棋盘判断,展示棋盘,棋盘初始化。

  1. 电脑下棋:C语言学习初期,为了简单易编译,这里使用随机位置生成。
  2. 玩家下棋:由玩家规定行列数,输入行列数下棋。
  3. 棋盘判断:从行,列,斜对角线三个位置进行遍历判断,如果不满足胜利条件,就返回N继续进行。
  4. 展示棋盘:将二维数组以棋盘形式输出。
  5. 棋盘初始化:二维数组建立后,里面的值是不确定的,最好初始化为空格。

头文件创建

#ifndef _CHESS_H_
#define _CHESS_H_

#include <stdio.h>
#include <Windows.h>
#include <time.h>

#define ROW 3
#define COL 3
#define PLAYER_COLOR 'X'
#define COMPUTER_COLOR 'O'

#pragma warning(disable:4996)

void Game();
void InitBoard(char board[][COL], int row,int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
char Judge(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);

#endif

菜单选择界面

#include "chess.h"

void ShowMenu()
{
    
    
 printf("################################\n");
 printf("## 1.Play              2.Exit ##\n");
 printf("################################\n");
 printf("Please Select:");
}

int main()
{
    
    
 int select = 0;
 int quit = 0;
 while (!quit) {
    
    
  ShowMenu();
  scanf("%d", &select);
  switch (select) {
    
    
  case 1:
   Game();
   break;
  case 2:
   printf("Bye be!\n");
   quit = 1;
   break;
  default:
   printf("select error,try again!\n");
   break;
  }
 }
 system("pause");
 return 0;
}

电脑下棋

void PlayerMove(char board[][COL], int row, int col)
{
    
    
 while (1) {
    
    
  int x = 0;
  int y = 0;
  printf("Please Enter Pos<x,y>:");
  scanf("%d,%d", &x, &y);
  if (x >= 1 && x <= 3 && y >= 1 && y <= 3) {
    
    
   if (board[x - 1][y - 1] == ' ') {
    
    
    board[x - 1][y - 1] = PLAYER_COLOR;
    break;
   }
   else {
    
    
    printf("Enter Error,Try again!1\n");
   }
  }
  else {
    
    
   printf("Enter Error,Try again!2\n");
  }
 }
}

玩家下棋

void PlayerMove(char board[][COL], int row, int col)
{
    
    
 while (1) {
    
    
  int x = 0;
  int y = 0;
  printf("Please Enter Pos<x,y>:");
  scanf("%d,%d", &x, &y);
  if (x >= 1 && x <= 3 && y >= 1 && y <= 3) {
    
    
   if (board[x - 1][y - 1] == ' ') {
    
    
    board[x - 1][y - 1] = PLAYER_COLOR;
    break;
   }
   else {
    
    
    printf("Enter Error,Try again!1\n");
   }
  }
  else {
    
    
   printf("Enter Error,Try again!2\n");
  }
 }
}

棋盘判断

char Judge(char board[][COL], int row, int col)
{
    
    
 int i = 0;
 for (; i < row; i++) {
    
    
  if(board[i][0] != ' ' && board[i][0] == board[i][1] && board[i][1]==board[i][2])
  {
    
    
   return board[i][0];
  }
 }
 for (i = 0; i < col; i++) {
    
    
  if (board[0][i] != ' ' && board[0][i] == board[1][i] && board[1][i] == board[2][i])
  {
    
    
   return board[0][i];
  }
 }
 if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[1][1] == board[2][2])
 {
    
    
  return board[1][1];
 }
 if (board[0][2] != ' '&&board[0][2] == board[1][1] && board[1][1] == board[2][0]) 
 {
    
    
  return board[1][1];
 }
 for (i = 0; i < row; i++) {
    
    
  int j = 0;
  for (; j < col; j++) {
    
    
   if (board[i][j] == ' ') {
    
    
    return 'N';
   }
  }
 }
 return 'E';
}

展示棋盘

void ShowBoard(char board[][COL], int row, int col)
{
    
    
 printf("   | 1 | 2 | 3\n");
 printf("----------------\n");
 int i = 1;
 for (; i <= 3; i++) {
    
    
  printf(" %d | %c | %c | %c \n", \
   i, board[i - 1][0], board[i - 1][1], board[i - 1][2]);
  if (i != 3) {
    
    
   printf("----------------\n");
  }
 }
}

棋盘初始化

void InitBoard(char board[][COL], int row, int col)
{
    
    
 int i = 0;
 for (; i < row; i++) {
    
    
  int j = 0;
  for (; j < col; j++) {
    
    
   board[i][j] = ' ';
  }
 }
}

游戏主程序

void Game()
{
    
    
 char board[ROW][COL];
 char result = 0;
 InitBoard(board,ROW,COL);
 ShowBoard(board, ROW, COL);
 while (1) {
    
    
  PlayerMove(board, ROW, COL);
  ShowBoard(board, ROW, COL);
  result = Judge(board, ROW, COL);
  if (result != 'N') {
    
    
   break;
  }
  ComputerMove(board, ROW, COL);
  ShowBoard(board, ROW, COL);
  result = Judge(board, ROW, COL);
  if (result != 'N') {
    
    
   break;
  }
 }
 switch (result) {
    
    
 case 'X'://you win
  printf("你赢了\n");
  break;
 case 'O'://computer win
  printf("你输了\n");
  break;
 case 'E'://Equal
  printf("平局\n");
  break;
 default:
  printf("Throwable Exception?!?!\n");
  break;
 }
 
 printf("Play again?\n");
}

最后奉上整体代码:
https://github.com/GagaAutom/C-programming-language/tree/master/tic-tac-toe

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转载自blog.csdn.net/qq_40893595/article/details/102923249