使用UEditorSubsystem需要在Build.cs里加上EditorSubsystem模块的引用,因为这是编辑器模块
if (Target.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(new string[] { "EditorSubsystem" });
}
if (Target.bBuildEditor)
{
PublicDependencyModuleNames.AddRange(new string[] { "EditorSubsystem" });
}