参考地址:https://answers.unrealengine.com/questions/551613/spawn-actor-in-c.html
UClass* BlueprintClass = StaticLoadClass(UObject::StaticClass(), NULL, TEXT("/Game/Libraries/Blueprints/BP_GrabActor.BP_GrabActor_C"), NULL, LOAD_None, NULL); FActorSpawnParameters SpawnInfo; SpawnInfo.Owner = this; SpawnInfo.Instigator = Instigator; SpawnInfo.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; FTransform TF = FTransform(); GetWorld()->SpawnActor<AActor>(BlueprintClass, TF, SpawnInfo);这个太有用了。