基于Pico开发中射线检测功能的实现

Pico开发中射线检测功能的实现

1.导入Pico开发资源包:

2.将Pvr_UnitySDK中的Prefab预制体拖进场景中:

3.将Pvr_Controller中的Prefab——ControllerManager预制体拖进场景中

4.在场景中找到controller:

5.在它的下面创建空的子对象起名为StartPos(名字可自定义):

6.创建脚本RayCtrl:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RayCtrl : MonoBehaviour
{

    private LineRenderer line;
    public GameObject NowGameObject;

    private GameObject StartPos;
    public static Vector3 hitPos;
    public Transform dot;

    private RaycastHit hit;

    public static string name;

    // Use this for initialization
    void Start()
    {
        line = transform.Find("ray_LengthAdaptive").GetComponent<LineRenderer>();
        line.gameObject.SetActive(true);
        dot = transform.Find("dot");
        dot.gameObject.SetActive(true);
        StartPos = GameObject.Find("StartPos");
        hitPos = Vector3.zero;
    }

    // Update is called once per frame
    void Update()
    {
        Ray ray = new Ray { origin = StartPos.transform.position, direction = StartPos.transform.forward };
        line.SetPosition(0, ray.origin);
        if (Physics.Raycast(ray, out hit, 1000))
        {
            line.SetPosition(1, hit.point);
            line.startColor = Color.green;
            dot.position = hit.point;
            hitPos = hit.point;
            NowGameObject = hit.transform.gameObject;
            name = NowGameObject.name;
        }
        else
        {
            line.SetPosition(1, ray.origin + ray.direction * 2);
            line.startColor = Color.red;
            dot.position = ray.origin + ray.direction * 2;
            hitPos = ray.origin + ray.direction * 2;
            name = null;
        }
    }
}

7.挂载此代码到PvrController上:

8.运行项目测试:

这边可以看到射线可能位置与手柄有交叉,这边可以通过调整StartPos的Transform值来改变,此时射线检测功能就已经完成,手柄射线对具有碰撞体的物体就可以检测到并记录在NowGameObject中了。

在这里我的射线检测会根据是否检测到碰撞体来改变颜色,当射线接触到碰撞体颜色为绿色,未接触碰撞体为红色。

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转载自blog.csdn.net/weixin_53754310/article/details/123609639