Threejs实现纹理贴图

在这里插入图片描述

<html>
	<head>
		<meta charset="utf-8">
		<title>My first three.js app</title>
		<style>
			body {
    
     margin: 0; }
		</style>
	</head>
	<body>
		<script type="module">
			import * as THREE from 'https://unpkg.com/three/build/three.module.js';
			//建立一个场景,放置物体、灯光和摄像机的地方
			const scene = new THREE.Scene();
			//透视相机,用来模拟人眼所看到的景象,它是3D场景的渲染中使用得最普遍的投影模式。
			const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
			//渲染器,用WebGL渲染出场景
			const renderer = new THREE.WebGLRenderer();
			renderer.setSize( window.innerWidth, window.innerHeight );
			document.body.appendChild( renderer.domElement );
			//四边形的几何体
			const geometry = new THREE.BoxGeometry( 1, 1, 1 );
			//加载图片纹理
			const texture = new THREE.TextureLoader().load('./img/980.jpg');
			//纹理材质
			const material = new THREE.MeshBasicMaterial( {
    
     map: texture } );
			//组合几何体与纹理
			const cube = new THREE.Mesh( geometry, material );
			//加入场景
			scene.add( cube );

			camera.position.z = 5;

			function animate() {
    
    
				requestAnimationFrame( animate );

				cube.rotation.x += 0.01;
				cube.rotation.y += 0.01;

				renderer.render( scene, camera );
			}

			animate();
		</script>
	</body>
</html>

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转载自blog.csdn.net/ren365880/article/details/129715934