人脸对齐--Face Alignment at 3000 FPS via Regressing Local Binary Features

Face Alignment at 3000 FPS via Regressing Local Binary Features
CVPR2014
https://github.com/yulequan/face-alignment-in-3000fps
https://github.com/luoyetx/face-alignment-at-3000fps
https://github.com/freesouls/face-alignment-at-3000fps

本文针对人脸对齐问题,提出基于 LBP 特征 的二级回归方法,先局部后整体的思路。

基于 shape regression 的人脸对齐 predicts facial shape S in a cascaded manner,每次的迭代量如下式所示:
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Φ 是特征提取器, W 表示回归函数

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3 Regressing Local Binary Features
这里我们对每个特征点训练一个回归器来提取一个 LBP 特征,
3.1. Learning local binary features Φ
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这里使用 regression random forest 学习 each local mapping function

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3.2. Learning global linear regression W
学习整体的回归函数 W
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3.3. Locality principle
这里应用了 two important regularization methods in feature learning,as guided by a locality principle:
1) we learn a forest for each landmark independently;
2) we only consider the pixel features in the local region of a landmark
下面是解释为什么做出上面的选择

Why the local region?
Intuitively, the optimal radius r should dependon the distributionof ∆s. If ∆s of all trainingsamples are scattered widely, we should use a large r; otherwise we use a small one
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As expected, the radius gradually shrinks from early stage to later stage, because the variation of regressed face shapes decreases during the cascade
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Why a single landmark regression?
先局部后整体具有一些优势,文中指出了三点:
1) 局部 feature pool 噪声要少点
2)独立的局部更有利于 global learning
3) the local learning is adaptive in different stages,Local learning is actually more appropriate in the late stage

4 Experiments
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转载自blog.csdn.net/zhangjunhit/article/details/78961729