网上没找到完整的,改后留个记录 float Remap(float tex, float min, float max, float slefMin = 0, float slefMax = 1) { return (min + (tex - slefMin) * (max - min) / (slefMax - slefMin)); } IEnumerator OnUpdate() { while (true) { yield return new WaitForEndOfFrame(); //当前动画播放时长 float currentTime = anim.GetCurrentAnimatorStateInfo(0).normalizedTime; //总时长 float length = animLength[SelectType.ToString()].length; //总帧数 length / (1 / tempclip.frameRate) float totalFrame=animLength[SelectType.ToString()].totalFrame; //播放时长映射成帧数 int currentFrame =(int) Remap(currentTime, 0, totalFrame); if (currentFrame >= totalFrame) { break; } } Debug.Log("结束"); GameRoot.Instance.StopCoroutine(OnUpdate()); }
Unity 获取当前动画播放的帧(记录)
猜你喜欢
转载自blog.csdn.net/qq_32274299/article/details/115467563
今日推荐
周排行