v2f vert(appdata_t v)
{
v2f OUT;
OUT.vertex = vPosition;
OUT.screenPos = ComputeScreenPos(OUT.vertex);
return OUT;
}
fixed4 frag(v2f IN) : SV_Target
{
half4 color = IN.color * (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd);
float2 screenPos = IN.screenPos;
screenPos.xy *= _ScreenParams.xy;
screenPos.xy = floor(screenPos.xy * 0.1) * 0.5;
float checker = -frac(screenPos.r + screenPos.g);
clip(checker);
return color;
}
Unity Shader 获取屏幕坐标检测测试
猜你喜欢
转载自blog.csdn.net/A13155283231/article/details/120894615
今日推荐
周排行