(干货)扫雷游戏的实现

首先展示成品——
在这里插入图片描述
代码实现:

头文件部分

#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);

void DisplayBoard(char board[ROWS][COLS], int rows, int cols);

void SetMine(char board[ROWS][COLS], int rows, int cols);

int get_mine_count(char mine[ROWS][COLS], int x, int y);

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

函数实现部分

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void InitBoard(char board[ROWS][COLS],int rows,int cols,char set)
{
    
    
	int i = 0,j = 0;
	for (i = 0; i < rows; ++i)
	{
    
    
		for (j = 0; j < cols; ++j)
		{
    
    
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
    
    
	int i = 0, j = 0;
	for (i = 0; i <= col; ++i)
		printf("%d ", i);
	printf("\n");
	for (i = 1; i <= row; ++i)
	{
    
    
		printf("%d ", i);
		for (j = 1; j <= col; ++j)
		{
    
    	
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

void SetMine(char board[ROWS][COLS], int row,int col)
{
    
    
	int count = EASY_COUNT;
	while (count)
	{
    
    
		int x = rand()%row+1;
		int y = rand()%col + 1;
		if (board[x][y] == '0')
		{
    
    
			board[x][y] = '1';
			--count;
		}
	}
}

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
    
    
	return mine[x - 1][y] +
		   mine[x - 1][y - 1] +
		   mine[x][y - 1] +
		   mine[x + 1][y - 1] +
		   mine[x + 1][y] +
		   mine[x + 1][y + 1] +
		   mine[x][y + 1] +
		   mine[x - 1][y + 1] - 8 * '0';//返回周围雷的个数
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    
    
	int x=0, y=0;
	int win = 0;
	while (1)
	{
    
    
		printf("请输入要排查的坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
    
    
			if (mine[x][y] == '1')
			{
    
    
				printf("Game Over!\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else//计算(x,y)周围有几个雷
			{
    
    
				int count = get_mine_count(mine, x, y);//获取坐标周围雷的个数
				show[x][y] = count + '0';
				DisplayBoard(show, row, col);
				++win;
			}
		}
		else
		{
    
    
			printf("输入坐标非法\n");
		}
		if (win == row * col - EASY_COUNT)
		{
    
    
			printf("You Win!\n");
			DisplayBoard(mine, row, col);
		}
	}
}

主函数部分

#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"

void menu()
{
    
    
	printf("---------------------------------\n");
	printf("-----1.开始游戏   0.退出游戏-----\n");
	printf("---------------------------------\n");
}
void game()
{
    
    
	//布置雷的信息
	char mine[ROWS][COLS] = {
    
     0 };
	//排查雷的信息
	char show[ROWS][COLS] = {
    
     0 };
	//分别将布置的和排查的信息初始化
	InitBoard(mine,ROWS,COLS,'0');
	InitBoard(show,ROWS,COLS,'*');
	DisplayBoard(mine,ROW,COL);
	//布置雷
	SetMine(mine,ROW,COL);
	//扫雷(把mine数组的信息找出来,然后放到show数组)
	FindMine(mine, show,ROW, COL);
}
int main()
{
    
    
	int input = 0;
	srand((unsigned int)time(NULL));
	do {
    
    
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
    
    
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
		}
	} while (input);
	return 0;
}

猜你喜欢

转载自blog.csdn.net/Wyf_Fj/article/details/114330375