Unity Inspector 界面拓展

像Unity很多自带的系统组建中都是可以通过勾选或下拉等方式修改的,那么这样的界面如何实现呢?

 在此之前,可以先了解下 Unity常用的标记字段 

1.创建元数据类脚本 (像往常一样创建一个脚本就可以了)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Inspector : MonoBehaviour
{
    //是否参与调研  姓名   年龄 身高

    public bool isPart;
    public string names;
    public int age;
    public float height;


}
using UnityEditor; //引入命名空间

[CustomEditor(typeof(Inspector))]//指定要编辑的脚本 
public class EditorIns : Editor  //继承Editor
{
    Inspector inspector;

    //重写OnInspectorGUI方法,当激活此面板区域时调用
    public override void OnInspectorGUI()
    {
        //base.OnInspectorGUI();

        //获取指定脚本对象
        inspector = target as Inspector;

        inspector.isPart = EditorGUILayout.Toggle("是否", inspector.isPart);

        //勾选选项 出现选项
        if (! inspector.isPart)
        {
            inspector.names = EditorGUILayout.TextField("姓名", inspector.names);
            inspector.age = EditorGUILayout.IntField("年龄", inspector.age);
            inspector.height = EditorGUILayout.FloatField("身高", inspector.height);
        }
        

    }




}

然后挂载到任意物体上,他长这样

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转载自blog.csdn.net/li1214661543/article/details/106849276