Unity ShaderLab 标准结构

        
Shader "Name"
{
        Properties
        {
        
        }
        SubShader
        {
           Tags{....}
           Pass
          {
               Name "Name"
               Render Setup
               Tags{...}
                //Code
             
           }
        }
        FallBack "ShaderName"
        CustomEditor "MyCustomEditor"
}            

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转载自www.cnblogs.com/wbaoqing/p/8985822.html
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