Open-source 3D modeling tool Blender launches GPU-accelerated real-time compositor

Blender is an open-source 3D computer graphics software toolset for creating animated films, visual effects, art, 3D printed models, interactive 3D applications, VR and computer games.

Recently, the Blender development team blogged about the latest useful feature: GPU-accelerated Real-time Compositor (Real-time Compositor), a new compositor backend that utilizes GPU acceleration to get enough performance for real-time interact .

As a first step, this new backend will be used to drive the Viewport Compositor, a new shading option that applies the results of the Compositor Editor node tree directly to the 3D viewport. Instead of waiting for a full render composition , users can iterate on their projects faster and more interactively.

how to use

Currently the project is still in development, but it is already available, with an experimental version available at builder.blender.org . To experience this real-time synth feature now, you need to use the experimental branch :

  • In Preferences → Experimental, enable  Real-time Compositor .
  • In the 3D Viewer, open the Compositor under the Viewport Shading  panel in the Material Preview  or Rendered  view  .
  • Open the compositor editor and start compositing.

The latest plan is to bring the synth to the mainline as an experimental feature and continue to develop it. The relevant code has been submitted for review, and the function should be implemented in the Blender 3.4 version (not applicable to the next version of Blender 3.3, because the window for adding large functions in version 3.3 has been closed).

See T99210 for more information on project status .

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Origin www.oschina.net/news/202256/blender-real-time-compositor