How to import the 3Dmax already pasted files into unity3D

How to import the 3Dmax already-posted files into unity3D? For beginners, sometimes the textures will be lost after the 3Dmax has been pasted and the color-matched model is imported into unity3D.
Solution:
1. Build the model and texture in 3Dmax.
insert image description here

2. Click in the upper left corner: File-Export-Export
insert image description here3. Select the save path, the file format is .FBX
insert image description here4. Check the "embedded media", click OK
insert image description here5. Ignore the warning, click OK, the save is complete insert image description here6. Open Unity3D, under Assets, right-click – create – new folder – name the folder
insert image description here7. Put the .FBX file just saved into the newly created folder, and drag all the textures used in this model to this Under the folder
insert image description here8. At this point, you can find that the model is opened in unity, and the preview already has textures. At this time, you can import and use this model in unity normally.
insert image description here

Guess you like

Origin blog.csdn.net/weixin_52808787/article/details/127395063