1. Analysis of original game paintings
When the game modeler obtains the original painting of the game, he first looks at the outline silhouette and infers the three-dimensional undulating relationship of the side test (and top view) from the front, and prepares the foundation for the establishment of the prop model.
Two, model props modeling ideas
Key points: Partially split the production and then merge. Each section is most suitable for their own command tour play modeling . This is fast, and the command application and knowledge points are also easy to summarize. The complex contours are drawn with splines, and the cylindrical and square shapes are collapsed and extruded with 3DMAX's own geometry.
Three, game model prop production
Main points of partial split production:
1. Don't follow the picture according to the hook line, you need to exercise your eyesight during the learning phase.
2. The thickness of the game model must be layered.
Four, UV split
1. Plane projection: put the messy uv in a box.
2. Dismantling: Dismantling in accordance with the principle of no error in calculation, no stretching, easy placement and space saving.
3. Operation: solve the stretching problem.
4. Placement: zoom in with more details, and shrink with less details; space utilization is prioritized, and the problem of seams is second. In the future, it is whether the drawing is smooth.
5. Texture drawing: You need to learn to find the inherent colors, but do not use the dark or bright colors of the original painting as a reference; use the intermediate color of each object in the original game as a reference.
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