How is the game modeling industry and what is the prospect? How to get started with zero foundation

3D game modeling is mainly divided into : next-generation characters and next-generation scenes. Now it is a relatively high-demand position in the industry. If we really make up our minds to engage in the game art industry, we can all study with zero foundation. Among our classmates, there are many zero foundation and cross-industry learning, and they all developed well later. So you should first think about what you really like, and consider the prospects of the industry. After all, there are people who do not do well in industries with promising prospects. It seems that industries with bad prospects are also doing well. In the end, you still have to See yourself. There are a lot of industry data to check professional data online, the profit of game companies, industry personnel, customer analysis, etc. are very comprehensive, first think clearly and act.

Share a set of 3D modeling dry goods materials suitable for zero-based learners (software installation package, basic operation video tutorials, learning route planning, Daniel question and answer).
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After understanding the industry, learn the software according to the plan, and learn the part of the commands you need in the software, not all the commands. Learning software is also divided into those that are important to learn, and those who know a little are enough. For example, 3DMAX, ZBrush, PS, one for modeling, one for carving, and one for texture.

Game modeling has a distinction between low-poly and high-poly. Traditional 3D modeling is low-poly + hand-painted textures. Now the mainstream is the next-generation ZBrush high-poly sculpting + PBR process.

  1. First of all, 3D modeling is widely used in the next generation of mobile games , web games , film and television, animation, VR and other fields. Therefore, the employment scope is very wide and the prospects are also good.

  2. Secondly, from the salary point of view, the 3D modeling major is about 2-3 years after graduation. If the salary is in Chengdu, it is about 10-15K. If it is Beijing, Shanghai and Guangzhou, the salary is about 20-30K.

  3. Third, next-generation production technology has become the mainstream production method for 3D modeling of game art. Among the project team members, 70-80% are model producers, which is the most demanding position.
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So from the above three aspects, learning 3D modeling (the next generation professional), the prospects are no problem, it mainly depends on your own hobbies.

If you like it, there is no problem in the direction of game 3D modeling. First learn 3Dmax, ZBrush, PS, art foundation and software foundation. Then learn the next-generation production process: 3Dmax model building, ZB engraving high model, Maya topology low model, MayaUV split, toolbag or SP baking texture, SP drawing material, eight monkey rendering; finally, the actual project training is carried out to ensure Students can adapt to the project after graduation

Learning 3DsMAX, it can be said that no matter what you learn, self-discipline is a big test. As far as this software is concerned, 3DsMAX has certain difficulties. Therefore, many self-taught friends can often give up at a certain time.

The reason is that in the process of self-learning software, once you encounter a problem, there is no professional to answer your doubts in time. The more difficult it is to learn later, it will cause everyone to give up halfway. Be sure to find a skilled master or find a reliable training organization.
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First of all, as a beginner, you should have the determination to learn this software well, and be prepared to invest a lot of time and energy to learn, this is the most important.

First , if you want to learn to operate 3DMAX, you must use the computer proficiently. The flexibility of the mouse and keyboard is a must, because after contacting 3DMAX, many commands need to use shortcut keys. We will talk about 3DMAX shortcuts later. Key and its importance. So the more familiar with the computer, the easier and smoother it will be to learn.

To learn to install 3DMAX software. To understand the operation interface of 3DMAX, the basic knowledge of 3DMAX must be mastered first, such as the interface and overview of 3DMAX, where are the file and view menus, what tools are in the main toolbar, methods of creating and editing 3D models, etc. Mastering these first is conducive to further learning.

Second , after mastering the basic tools and commands, it is recommended to do more example tutorials to learn and consolidate in practice. Several basic operation commands: select, move, rotate, zoom, mirror, align, array, and view tools. These commands are the most commonly used and the most basic, and are used in almost all productions. Must pay attention to basic training, this is the key factor that determines the speed of your drawing later.

Third , communicate more with people in the same industry, learn from each other, and make good use of network resources.

Fourth , you can download 3dmax files from the Internet, or get some better original files from friends, and take them apart for study. Understand various design styles and improve their own aesthetics

The design and production of 3DMAX is not just a procedural matter, it also requires the participation of the designer’s aesthetics. You can find reference materials from the Internet or in real life, refer to different types of design styles, and improve your own aesthetics. It is possible to design great works

Fifth , there is a research spirit. When reading the tutorial, you must not just look at the operation, you must understand. You can’t have a half-knowledge about the problems that have already been solved, and you must study them thoroughly to ensure that they can be solved smoothly next time.

Sixth , participate more in social practice in this area.

Seventh , 3dmax is an endless learning software. It involves a wide range of content and industry fields. It is impossible for us to be proficient in everything. We must study a certain aspect of it according to our own needs. . Such as interior design, architectural design, industrial design, film and television animation, visual communication... etc.
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If you really meet a good colleague, then count your luck, come on, hurry up and learn.

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Origin blog.csdn.net/weixin_52308504/article/details/111384196