What are the three main steps in architectural design from modeling to drawing?

An operational process of architectural design, from model design and shaping to model rendering.

It can be said that every link requires the spirit of excellence and the ultimate pursuit of details. architectural design rendering

Today, the editor will talk to you about the entire process of architectural design, from model design to architectural design rendering.

1. Model design and shaping

Designers need to carefully design and construct architectural models, and consider the selection and use of building materials during the process.

1) The building is located in a wetland park, and its overall shape is derived from the "wings" of birds.

2) The built model must be distinguished between layers and materials to facilitate later modifications.

Because the D5 renderer recognizes different materials, the materials we need can be modified in the renderer.

3) After the main building model is completed, some surrounding environment modeling should be done appropriately, which can be simpler and larger.

4) Roughly determine the angle you want to render, and refine the architectural model, such as curtain wall railings, glass, etc. (If you feel which angle can make the drawing more beautiful and highlight the architectural features, focus on refining the model that can be seen from this angle. detail).

2. Model rendering

Model rendering is an important part of architectural design performance. It can add realistic texture and three-dimensionality to architectural models and provide designers with more intuitive renderings.

Designers need to master modern rendering technology for architectural design renderings. Proficient in using architectural design rendering software. Infuse architectural models with realistic colors and textures to achieve final architectural design renderings.

1) Determine the angle of view. The first thing to do after entering the D5 renderer is to confirm the rendering angle, turn off automatic exposure, and add ctrl+s to avoid finding the file to restore after the renderer crashes.

2) Material and environment adjustment: Roughly adjust the materials of the building and surrounding environment, from large to small, first rough adjustment, and then fine adjustment according to the overall situation.

The shortcut key "i" can activate the material tool and quickly adjust the material of the model. Currently, the D5 renderer provides a variety of material templates such as custom, car paint, water, replacement, and cloth art, which can be selected directly.

Next, adjust the materials of water, sky, glass, buildings, grass and other subjects respectively.

The water surface material is adjusted according to the specific needs of the project, including water surface normal, depth, UV and other parameters.

Sky environment adjustment can be adjusted using the geographical sky system and HDRI. Select the HDR sky as the main light source, adjust the appropriate sky brightness and rotation direction according to project needs, turn on the sun, set the brightness and sun radius, and adjust the sunlight color temperature.

You can directly use the material template "Glass" to adjust the glass material. The thickness and reflection of the glass can be adjusted through parameters.

The building wall material adjustment can simulate the unevenness of the wall details by adjusting the normal and roughness. The D5 material library contains concrete materials, which can be directly searched and selected.

To adjust the grass material, you can directly use the surface material in the material library and select dry deciduous woodland as the ground.

Then adjust the basic parameters of the material.

After the ground is laid out, use the plant brush to select different types of grass to start the quick layout. The scatter function can be activated when the brush mode radius is at its maximum.

After the middle and close shots are completed, don’t forget to arrange the long-range environment. In this step, you can use the environment map directly to embellish model trees and shrubs on the edge of the scene to add details. If the accuracy requirements are not very high, you can use the low-poly trees in the D5 material library to reduce the scene load.

recommend:

During rendering operations, there are many rendering problems, slow rendering, and rendering failures. Local rendering lags and insufficient rendering resources must be taken into consideration. If you want to increase the rendering speed, you can use cloud rendering without increasing additional hardware costs. .


XuanyunIn terms of rendering, you can choose the appropriate configuration according to the project requirements, and can render in batches and produce results in batches, which is faster and more efficient.
New members of Xuanyun can enjoy 100 yuan of Xuanyun coupons when they register. Not to mention recharge activities, there are constant Double Eleven activities. Mainly there are free rendering samples.

3. Architectural prominence and atmosphere creation

After the modeling and rendering are completed, the overall scene environment needs to be adjusted. Usually we will highlight the main building through warm and cold contrast and environmental creation based on the surrounding environment and color matching of the building.

1) Wetland plant creation

To select plants suitable for growing near water, you can directly search for "aquatic plants" in the material library, select different herbs and flowers according to color and shape, and add some water birds to increase the realism of the scene.

2. Create indoor atmosphere

Indoor atmosphere creation can directly use various inspection windows.

Use inspection windows and point light sources as indoor scenery, adjust the color temperature of the light to form a warm and cold contrast with the cold water surface, and highlight the main body of the building.

3) Create external flow of people

Select multiple character models in Model-Character-Casual Character or other types of characters, click the path tool to arrange the characters, increase the overall atmosphere and sense of story, and enrich the surrounding environment of the building.

Click the camera in the upper right corner to render the image.

Just adjust the image size ratio, size resolution, and select the exported channel image.

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Origin blog.csdn.net/CG_MAGIC/article/details/134249245