[Explanation of game modeling process] When I saw this character, I wanted to [click to open]

This technical analysis comes from James

 

www.artstation.com/jameshyun/profile

Viking Warrior: Goals

 

concept

 

Character making

A slightly different workflow:

Low poly model large-high poly model dynamesh carving-retopology (in Maya)-high poly model projected on the retopological model-complete high poly model engraving again on the retopological model.

 

Stylized treatment, the fur on the hair and equipment, the fur uses a polygonal model, and the hair is not Xgen, but close to fur.

To prevent the characters from being too chaotic and to maintain a stylized appearance, the hairs are filled with large clumps and then small clumps to fill the gaps.

In general, it is necessary to find a balance in details. Stylization is often neither excessively cartoonish, but also realistic but unrealistic. So stylization can also include details.

Details that cannot be tiled are sculpted in ZBrush, such as pinholes, holes, etc.

Texture

Split UV (in Maya for A-pose);

Go back to ZBrush and use the Transpose Master tool to modify the pose, then select the subdivision level for each subtool;

Export to .fbx format and put it in Substance Painter and Unreal for subsequent use;

Bake normal and height maps, and use them when drawing subsequent maps.

Fabric and leather patterns, dirt, scratches, stains, blood, etc. are all texture details, which are hand-painted through the use of smart materials and Alpha.

The hair extends to each hair strand according to the overall shape. Here you can use some useful brushes.

 

Rendering

Real-time rendering using UE4;

Lighting settings, the skylight inserts a HDRI map;

Main light source and fill light;

Add a small area light source in front of the character's face

For all textures on the character, the mipmap level of the texture is forced to be set lower than the default value, so that high-quality textures can be generated in the viewport even when the camera is far away from the character. If you want to learn game modeling, you need free software tools and information packages, you can add q group 630838699 [ Poke me to enter the learning community immediately]

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Origin blog.csdn.net/shooopw/article/details/108664616