I really like game modeling. I don’t know whether to learn modeling by myself or prepare for postgraduate entrance examination?

In this industry, to be honest, if you want to be a game modeler, within 5 years after graduation, whether you are an undergraduate or a graduate student, it will not be very useful for your career improvement. After 5 years, there will not be much impact.

 

 

The modeling is good, call the designer. Those who do not do well are purely a craftsman. Just like programmers, code farmers, code animals.

If you want to engage in this industry, experience and works are your only way out.

If you want to learn, I don't suggest you choose the way of self-study. Self-study can definitely be self-study. There are too many tutorials on the Internet, you can learn it without spending money. However, you have determined that you are going to work in game modeling, go to work in a game company, and you waste time on self-study? Think about this for yourself.

To be honest, whether we are in junior high or high school, there is a student who learns by self-study, isn't it still guided by the teacher?

What we call self-study is at best a preview. Even if we were taught by a teacher when we were in school, many of us still have unsatisfactory academic performance. Thinking about it in reverse, what if we let you teach yourself? It is probably more useless. For example, high school mathematics, some basic principles may be understood by everyone, but once you do a math problem and enter the actual combat mode, how many people enter the masked circle mode?

 

So self-study these years is a very heroic thing, but it is also a thing of no results and self-comfort. Self-study can be done, but in reality it is difficult for anyone to be excellent and top-notch. Of course, unless you are a genius, if you think you are a different genius before you start, you can learn by self-study. I can only say that it is even more useless. This is not self-confidence, this is arrogance. If you want to learn game modeling, you need free software tools and information packages, you can add q group  630838699 [ Poke me to enter the learning community immediately]

In a word: completely relying on self-study, you will never learn 3D game modeling, this is idiotic dream.

If you just want to learn to play and solve boredom, then self-study can fully meet your needs, anyway, there is no need to produce works, and there is no need for much improvement. If you want to learn 3D game modeling seriously, you want to become a real master in this industry, get a good salary, and if you have the right funds, it is necessary to study systematically, and someone should take it with you. , Can help you to solve the mistakes of daily practice. It doesn’t have to be hand-in-hand, but there is a good solution. It’s better to spend a few hours or half a day than you, asking people everywhere, trying to figure it out, and trying all kinds of trial and error.

Believe me, the time you cherish will bring you greater wealth in the future.

You can think about learning 3D game modeling, which can not only make money in the network business, but also "one thing with multiple uses" and develop the "golden" into the real world. Various cartoon characters and hand-made models of game characters can be sold. High prices ranging from a few hundred to tens of thousands.

A private order of next-generation game models, scene models, movie character models, etc. can reach 20,000 yuan per set.

 

 

In fact, if you want to learn 3D modeling, especially game modeling, it is necessary to have a set of easy-to-understand and comprehensive and detailed video tutorials, which can help us avoid many detours and improve learning efficiency in the learning process. Why did students who just started to learn modeling want to give up? Because I don’t know how to learn, or the video tutorials I learned are unpredictable, I start to doubt life when I listen to it. Many times, the modeling learning history of many of our friends is over before it starts. Up.

It is not possible to only understand one or two mainstream 3D software, especially when large companies are assigning tasks, the use of software is specified, so that efficiency can be maximized and the completion of the project can reach the expected standard.

Because of cost, technology accumulation, work efficiency and other objective factors, it is now difficult to say that one or two software can be used to complete a project. As you participate in the number of projects, the coverage of the processes involved increases, and many things have to be cross-used. What max build rough model, zbrush high model, maya exhibition UV, max bone skinning, maya adjustment actions, various usages of lighting material rendering.

As a game character designer with 7 years of experience, the rapid technological change has caused a common problem in the current game art circle: there is a huge gap in talents, and the game art-related graduates of various colleges and universities basically cannot meet the minimum requirements for entry at the same time. , The students found out that they were unemployed just after graduation, which is why your teacher told you that you can’t find a job after graduation.

I will give you 3 common questions in your future study and work. I hope you will avoid the following situations:

1. Unskilled in using tools

60% of beginners have basic operation problems. The solution is to do more, ask more, and remember more. If you make more models, you will improve your technology. Ask if you don't understand, but you must practice it a few times after asking.

If theory is not practiced, memory will not deepen, but will only fade away. Once the functional tools can be used proficiently, the modeling has its own ideas, and the ideas are lively. Different people have different ideas, but the results are too different. Beginners should: do more, ask more, remember more, there is no shortcut.

 

2. Irregular wiring

Wiring is an inevitable part of modeling. UV display, weight, and animation are all affected by wiring. The game model and the film and television model have similarities and differences in wiring.

The low-poly model is equivalent to the structural sketch of the painting, which can exercise the generality of the modeler. The low-poly industry has a three-point model and a seven-point map. The low-mode surface count is low, and the production is relatively simple. Most of the texture structure is represented by textures. The main focus is on texture drawing. The low-mode wiring requirements are that the wiring can save the number of surfaces as much as possible, and the second is to model large structures. reflect. Low-mode wiring can have triangular faces, and some even need triangular faces instead of four-sided faces.

 

When the high-mode and low-mode are used for animation, the movement and stretching principles of the line are the same. In some cases, the wiring theory is the same. However, there are many more taboos in high-mode wiring than low-mode wiring. When the high model is smooth, the polygonal surface created when shaping the shape will affect the smoothness and stretch of the model.

The principle of low-mode wiring is to show rich structural details with as few faces as possible, and at the same time, it stretches freely and does not deform in places with large motion ranges.

 

3. Will not draw maps

The production process of the game's low poly model is relatively simple. Make the white mold, display the uv, and import the texture software to draw the texture. High poly model is relatively complicated. High poly model requires more textures. Baking such as normal map is more time-consuming. However, some high poly models do not require very high painting requirements. Hard surface mechanical modeling can be directly covered by texture software, such as QX. No matter if it is low poly or next generation, it is inevitable to draw textures.

Texture drawing is to express the texture, the texture of objects like cloth, stone, metal, etc., the sensitivity to light and shadow, and the relationship between light and light must be clear.

Novices in 3D modeling need to practice more. The foundation is really important. No matter what you do, you will use the foundation. After you lay the foundation, the subsequent things will come naturally.

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Origin blog.csdn.net/shooopw/article/details/108615848