描述
空间不规则点集,生成四面体网格。
vtkSmartPointer<vtkNamedColors> color =vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkPoints> ps = vtkSmartPointer<vtkPoints>::New();
unsigned int GridSize = 10;
for (unsigned int x = 0; x < GridSize; x++)
{
for (unsigned int y = 0; y < GridSize; y++)
{
ps->InsertNextPoint(x, y, vtkMath::Random(-.25, .25));
/* ps->InsertNextPoint(
x + vtkMath::Random(-1.25, 1.25),
y + vtkMath::Random(-1.25, 1.25),
vtkMath::Random(2.5, 2.75)
);*/
}
}
GridSize = 6;
for (unsigned int x = 1; x < GridSize; x++)
{
for (unsigned int y = 1; y < GridSize; y++)
{
// ps->InsertNextPoint(x, y, vtkMath::Random(-.25, .25));
ps->InsertNextPoint(
x + vtkMath::Random(-1.25, 1.25),
y + vtkMath::Random(-1.25, 1.25),
vtkMath::Random(2.5, 2.75)
);
}
}
vtkSmartPointer<vtkPolyData>polydata =vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(ps);
vtkSmartPointer<vtkDelaunay3D> delaunay3D =vtkSmartPointer<vtkDelaunay3D>::New();
delaunay3D->SetInputData(polydata);
delaunay3D->Update();
vtkSmartPointer<vtkDataSetMapper> delaunayMapper =vtkSmartPointer<vtkDataSetMapper>::New();
delaunayMapper->SetInputConnection(delaunay3D->GetOutputPort());
vtkSmartPointer<vtkActor> delaunayActor =vtkSmartPointer<vtkActor>::New();
delaunayActor->SetMapper(delaunayMapper);
delaunayActor->GetProperty()->SetColor(color->GetColor3d("banana").GetData());
delaunayActor->GetProperty()->EdgeVisibilityOn();
vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New();
glyphFilter->SetInputData(delaunay3D->GetOutput());
vtkSmartPointer<vtkPolyDataMapper> pointMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
pointMapper->SetInputConnection(glyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> pointActor = vtkSmartPointer<vtkActor>::New();
pointActor->GetProperty()->SetColor(color->GetColor3d("Tomato").GetData());
pointActor->GetProperty()->SetPointSize(5);
pointActor->SetMapper(pointMapper);
vtkSmartPointer<vtkRenderer> delaunayRenderer =vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(900,900);
renderWindow->AddRenderer(delaunayRenderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
delaunayRenderer->AddActor(delaunayActor);
delaunayRenderer->AddActor(pointActor);
delaunayRenderer->SetBackground(color->GetColor3d("Mint").GetData());
// Render and interact
renderWindowInteractor->Start();
return EXIT_SUCCESS;