三子棋 小程序 c语言实现

game.h

#pragma once
#include<stdio.h>
#include<stdlib.h>
#define ROW 3
#define  COL 3
void InitBoard(char board[][COL], int row, int col);

void ShowBoard(char board[][COL], int row, int col);

void PlayerMove(char board[][COL], int row, int col);

int IsWin(char board[][COL], int row, int col);

void ComputerMove(char board[][COL], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
 void InitBoard(char board[][COL], int row, int col)//初始化棋盘 至为' '
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
 void ShowBoard(char board[][COL], int row, int col)//打印棋盘
 {
	 int i = 0;
	 for (i = 0; i < row; i++)
	 {
		 int j = 0;
		 for (j = 0; j < col; j++)
		 {
			 printf(" %c ", board[i][j]);
			 if (j<col - 1)//打印棋盘上的表格
			 printf("|");
		 }
		 printf("\n");
			 if (i<row-1)//打印棋盘上的表格
			 for (j = 0; j < col; j++)
			 {
				 printf("---");
				 if (j<col-1)
				 printf("|");
			 }
		 printf("\n");
	 }

 }

 void PlayerMove(char board[][COL], int row, int col)//玩家移动  下棋的位置至为'P'
 {
	 int x = 0;
	 int y = 0;
	 while (1)
	 {
		 printf("玩家移动");
		 printf("请选择你下棋的位置,输入坐标 数字为1-3\n");
		 scanf("%d%d", &x, &y);
		// if (x > 0 && x<4 && y>0 && y < 4)
		 if (x>0&&y<4)
		 {
			 if (board[x - 1][y - 1] == ' ')
			 {
				 board[x - 1][y - 1] = 'P';
				 break;
			 }

			 else
			 {
				 printf("该位置已经有棋子\n");
				 
			 }
		 }
		 else
		 
			 printf("坐标不合法\n");
	 }
 }
static int  Isfull(char board[][COL], int row, int col)
 {
	 int i = 0;
	 int  j = 0;
	 for (i = 0; i < row; i++)
	 {
		
		 for (j = 0; j < col ; j++)
		 {
			 if (board[i][j] == ' ')
				 return 0;
		 }
	 }
	 return 1;//棋盘放满
 }


int IsWin(char board[][COL], int row, int col)
 {
	 int i = 0;
	 int j = 0;
	 for (i = 0; i < row; i++)
	 {
		 if (board[i][0] == board[i][1] && board[i][2] == board[i][1] && board[i][1] != ' ')//行判断
		 {
			 return board[i][0];
		 }
		 if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')//列判断
		 {
			 return board[0][i];
		 }
		 if (board[0][0] == board[1][1] && board[2][2] == board[1][1] && board[1][1] != ' ')//  \判断
			 return board[0][0];
		 if (board[0][2] == board[1][1] && board[2][0] == board[1][1] && board[1][1] != ' ')//   /判断
			 return board[0][2];
	 
		if (Isfull(board, ROW, COL) == 1)
			return 'Q';
		if (Isfull(board, ROW, COL) == 0)
			return ' ';
	 }
	 
 }
 void ComputerMove(char board[][COL], int row, int col)
 {
	 int x = 0;
	 int y = 0;
	 printf("电脑移动\n");
	 while (1)
	 {
		 x = rand() % row;//[0,3)
		 y = rand() % col;
		 if (board[x][y] == ' ')
		 {
			 
			 board[x][y] ='C';
			 break;
		 }
	 }
 }

text.c

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void MENU()//打印菜单
{
	printf("###########################################\n");
	printf("############欢迎来到三子棋游戏#############\n");
	printf("###############输入1:开始游戏#############\n");
	printf("###################0:退出游戏#############\n");
	printf("###########################################\n");
}

void game()
{
	int ret = 0;
	char board[3][3] = { 0 };
	InitBoard(board, ROW, COL);
	ShowBoard(board, ROW,COL);
	while (1)
	{
		PlayerMove(board, ROW, COL);
		ret = IsWin(board, ROW, COL);
		if (ret != ' ')
		{
			break;
		}
	
		ShowBoard(board, ROW, COL);
		ComputerMove(board, ROW,COL);
		ret = IsWin(board, ROW, COL);
		if (ret != ' ')
		{
			break;
		}
		ShowBoard(board, ROW, COL);

	}
	
	if (ret=='P')
	{
		printf("你赢了\n");
	}
	else if (ret == 'C')
	{
		printf("你输了\n");
	}
	else if (ret == 'Q')
	{
		printf("平局\n");
	}
	printf("请选择,是否开始新的游戏\n");
}


int main()
{
	int n = 0;
	do{
		MENU();
		printf("请输入数字:");
		printf("\n");
		scanf("%d", &n);
		switch (n)//选择操作,进行游戏还是退出
		 {
		    case 1:
		   {
				  game();
				  break;
		    }
		   case 0:
		   {printf("退出游戏\n");
		   break; 
		   }
		   default:
		  {printf("请按菜单输入数字\n");
		  break; 
		   }
		 }
	  } while (n);

	return 0;
}
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转载自blog.csdn.net/weixin_43519514/article/details/102647230