设计模式08-桥接模式

桥接模式

比如一个对象,如果A维度有3种变化,B维度有4种变化,C维度有2中变化。直接使用继承的方式,会有3x4x2种可能,即出现24个类,而且每个类都包含A B C维度,职责不单一,扩展性很差。
使用桥接模式,通过组合的方式,那么只有3+4+2=9个类,同时每个类的职责都单一。扩展性也很强。
代码如下:

#include<iostream>
#include<string>
using namespace std;
class Paint//喷漆  
{
public:
	virtual void Do() = 0;
};

class WhitePaint : public Paint //白色喷漆  
{
public:
	virtual void Do()
	{
		printf("喷白色的漆\r\n");
	}
};
class BluePaint : public Paint //蓝色喷漆  
{
public:
	virtual void Do()
	{
		printf("喷蓝色的漆\r\n");
	}
};

class BlackPaint : public Paint //黑色喷漆 
{
public:
	virtual void Do()
	{
		printf("喷黑色的漆\r\n");
	}
};
class Car
{
public:
	virtual void SetPaint(Paint* p)
	{
		m_Paint = p;
	}
	virtual Paint* GetPaint()
	{
		return m_Paint;
	}
	virtual void DoPaint() = 0; //喷漆  
	virtual void Run() = 0; //开车  
protected:
	Paint* m_Paint;
};
class SportsCar : public Car //跑车  
{
public:
	virtual void DoPaint()
	{
		printf("跑车喷漆: ");
		m_Paint->Do();
	}
	virtual void Run()
	{
		printf("跑车跑起来,谁也追不上\r\n\r\n");
	}
};

class Trunk : public Car //货车  
{
public:
	virtual void DoPaint()
	{
		printf("货车喷漆: ");
		m_Paint->Do();
	}
	virtual void Run()
	{
		printf("货车跑的慢,但载东西最多\r\n\r\n");
	}
};

class Sedan : public Car //轿车  
{
public:
	virtual void DoPaint()
	{
		printf("轿车喷漆: ");
		m_Paint->Do();
	}
	virtual void Run()
	{
		printf("轿车最适合上班族代步使用\r\n\r\n");
	}
};
void main()
{
	Car* sport = new SportsCar;
	Car* trunk = new Trunk;
	Car* sedan = new Sedan;

	Paint* white = new WhitePaint;
	Paint* black = new BlackPaint;
	Paint* blue = new BluePaint;

	sport->SetPaint(white);
	sport->DoPaint();
	sport->Run();

	trunk->SetPaint(black);
	trunk->DoPaint();
	trunk->Run();

	sedan->SetPaint(blue);
	sedan->DoPaint();
	sedan->Run();
	system("pause");
}

结果:
在这里插入图片描述

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转载自blog.csdn.net/FairLikeSnow/article/details/103752815
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