Unity 给物体动态添加脚本

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AvatarSys : MonoBehaviour {

    
    private GameObject girlTarget;//骨架物体,换装的人    
    private GameObject boyTarget;//骨架物体,换装的人   
   

    private void Start()
    {
        girlTarget = Instantiate(Resources.Load("FemaleTarget")) as GameObject;//生成骨架物体
        boyTarget = Instantiate(Resources.Load("MaleTarget")) as GameObject;//生成骨架物体

        boyTarget.AddComponent<SpinWithMouse>();//添加脚本 
        girlTarget.AddComponent<SpinWithMouse>();//添加脚本
        
    }
  
}
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转载自blog.csdn.net/cuijiahao/article/details/104178629