一、键盘
1.虚拟键码:Windows系统下所有的按键被视为虚拟键(包含鼠标在内),每一个虚拟键都有其对应的虚拟键码;
2.键盘消息
(1)VM_KEWDOWN:按下按键消息;
(2)VM_KEYUP :松开按键消息;
(3)VM_CHAR :字符消息,当按下的按键为定义于ASCII码中的可打印字符时,便发出此字符消息;
3.系统键
(1)VM_SYSKEYDOWN:按下系统键消息;
(2)VM_SYSKEYUP :松开系统键消息;
二、键盘消息处理
1.LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
(1)wParam:表示按下按键的虚拟键码;
(2)lParam :存储按键的相关状态信息;
三、利用键盘上、下、左、右控制人物
1.首先设置人物的起始贴图坐标和起始方向,用0、1、2、3表示上、下、左、右,起始设为0;
2.初始化函数中,除贴背景图外,根据方向选择要贴的人物,还有根据方向判断人物图的宽和高,以便进行透明处理和贴图
操作,此时若没有按键操作,WinMain函数将每隔一段时间进行贴图操作,从而实现了人物的原地跑动;
3.若此时按下向下的按键,消息处理函数接收按键消息,接着要判断当前人物所处的方向,根据不同的方向,适当修正,只要有
明显下移就可以,然后判断y的值不能比地图的高还大,要设临界值;
4.更改了贴图坐标后,把方向设为1(下是1),然后就去指向绘图函数,然后又是重复2的操作;
四、效果
五、代码如下
#include "stdafx.h"
#include <stdio.h>
HINSTANCE hInst;
HBITMAP girl[4],bg;
HDC hdc,mdc,bufdc;
HWND hWnd;
DWORD tPre,tNow;
int num,dir,x,y;//num:连续图中的小图编号;dir:人物移动的方向;x,y为人物贴图坐标
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void MyPaint(HDC hdc);
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
while( msg.message!=WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
{
tNow = GetTickCount();
if(tNow-tPre >= 40)
MyPaint(hdc);
}
}
return msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "canvas";
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HBITMAP bmp;
hInst = hInstance;
hWnd = CreateWindow("canvas", "绘图窗口" , WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
MoveWindow(hWnd,10,10,640,500,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
hdc = GetDC(hWnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc);
bmp = CreateCompatibleBitmap(hdc,640,480);
SelectObject(mdc,bmp);
x = 300;
y = 250;//人物的起始贴图位置(300,250)
dir = 0;//起始面向上
num = 0;
girl[0] = (HBITMAP)LoadImage(NULL,"girl0.bmp",IMAGE_BITMAP,440,148,LR_LOADFROMFILE);
girl[1] = (HBITMAP)LoadImage(NULL,"girl1.bmp",IMAGE_BITMAP,424,154,LR_LOADFROMFILE);
girl[2] = (HBITMAP)LoadImage(NULL,"girl2.bmp",IMAGE_BITMAP,480,148,LR_LOADFROMFILE);
girl[3] = (HBITMAP)LoadImage(NULL,"girl3.bmp",IMAGE_BITMAP,480,148,LR_LOADFROMFILE);
bg = (HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,640,480,LR_LOADFROMFILE);
MyPaint(hdc);
return TRUE;
}
void MyPaint(HDC hdc)
{
int w,h;
SelectObject(bufdc,bg);
BitBlt(mdc,0,0,640,480,bufdc,0,0,SRCCOPY);
SelectObject(bufdc,girl[dir]);
switch(dir)
{
case 0:
w = 55;
h = 74;
break;
case 1:
w = 53;
h = 77;
break;
case 2:
w = 60;
h = 74;
break;
case 3:
w = 60;
h = 74;
break;
}
BitBlt(mdc,x,y,w,h,bufdc,num*w,h,SRCAND);
BitBlt(mdc,x,y,w,h,bufdc,num*w,0,SRCPAINT);
BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY);
tPre = GetTickCount();
num++;
if(num == 8)
num = 0;
}
//Esc键结束程序
//方向键重设贴图坐标
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage( 0 );
break;
case VK_UP:
switch(dir)
{
case 0:
y -= 10;
break;
case 1:
x -= 1;
y -= 8;
break;
case 2:
x += 2;
y -= 10;
break;
case 3:
x += 2;
y -= 10;
break;
}
if(y < 0)
y = 0;
dir = 0;
break;
case VK_DOWN:
switch(dir)
{
case 0:
x += 1;
y += 8;
break;
case 1:
y += 10;
break;
case 2:
x += 3;
y += 6;
break;
case 3:
x += 3;
y += 6;
break;
}
if(y > 375)
y = 375;
dir = 1;
break;
case VK_LEFT:
switch(dir)
{
case 0:
x -= 12;
break;
case 1:
x -= 13;
y += 4;
break;
case 2:
x -= 10;
break;
case 3:
x -= 10;
break;
}
if(x < 0)
x = 0;
dir = 2;
break;
case VK_RIGHT:
switch(dir)
{
case 0:
x += 8;
break;
case 1:
x += 7;
y += 4;
break;
case 2:
x += 10;
break;
case 3:
x += 10;
break;
}
if(x > 575) //640-60
x = 575;
dir = 3;
break;
}
break;
case WM_DESTROY:
int i;
DeleteDC(mdc);
DeleteDC(bufdc);
for(i=0;i<4;i++)
DeleteObject(girl[i]);
DeleteObject(bg);
ReleaseDC(hWnd,hdc);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}