using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camTrigger : MonoBehaviour {
public Transform rayCam;
public Transform sphere;
bool isFinding = true;
// Update is called once per frame
void Update () {
Ray ray = new Ray(rayCam.position, rayCam.forward);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if(hit.collider.tag == "trigger")
{
isFinding = true;
hit.collider.gameObject.GetComponent<MeshRenderer>().enabled = true;
}
else
{
if(isFinding == true)
{
GameObject[] gg = GameObject.FindGameObjectsWithTag("trigger");
foreach (var item in gg)
{
item.GetComponent<MeshRenderer>().enabled = false;
//print("trigger : " + item.name);
}
isFinding = false;
}
}
}
sphere.position = hit.point;
Debug.DrawLine(rayCam.position, hit.point, Color.red);
}
}
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转载自blog.csdn.net/qq_33174548/article/details/85622351
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