Unity3D 检测gameobject在屏幕内还是在屏幕外

private void OnBecameInvisible()
{
    //当gameobject离开游戏屏幕时触发
}

private void OnBecameVisible()
{
    //当gameobject进入游戏屏幕时触发  
}

该脚本挂载在有渲染器的物体上时才会触发

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转载自blog.csdn.net/sinat_34637220/article/details/88544645