using System.Collections; using System.Collections.Generic; using UnityEngine; public class Collisiotest : MonoBehaviour { private Renderer fuck; // Use this for initialization void Start () { fuck = GetComponent<Renderer>(); } // Update is called once per frame void Update () { } void OnCollisionEnter(Collision c) { c.gameObject.GetComponent<Renderer>().material.color = Color.red; Debug.Log("fuck1"); fuck.material.color = Color.red; } void OnCollisionExit(Collision c) { c.gameObject.GetComponent<Renderer>().material.color = Color.yellow; //fuck.material.color = Color.red; Debug.Log("fuck2"); } }需要装刚体/碰撞体组件,明天再仔细研究一波
unity3D 碰撞检测例子代码
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转载自blog.csdn.net/animalcoder/article/details/80602887
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