原文链接:UGUI -(unity3d 5)判断是否点击在UI 上 Bug,IsPointerOverGameObject()在移动输入模式检测失败
自己又封装的代码:
public static bool IsPointerOverUI(Vector3 point)
{
PointerEventData eventData = new PointerEventData(UnityEngine.EventSystems.EventSystem.current);
eventData.pressPosition = point;
eventData.position = point;
List<RaycastResult> list = new List<RaycastResult>();
UnityEngine.EventSystems.EventSystem.current.RaycastAll(eventData, list);
return list.Count > 0;
}