using UnityEngine.EventSystems;
using System.Collections;
using UnityEngine;
// 按下,抬起接口
public class Pressed : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
//是否长按
bool IsLongPress = false;
// 按下
public
Unity判断是点击还是长按
猜你喜欢
转载自blog.csdn.net/qq_36592993/article/details/97661370
今日推荐
周排行